Consolidated WmudClientState into wmudclient.[ch]
Meanwhile, wmud-types.h became obsolete, so removed it.
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@ -23,7 +23,6 @@
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#include <glib.h>
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#include "wmud-types.h"
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#include "configuration.h"
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/**
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@ -22,7 +22,6 @@
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#include <glib.h>
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#include "wmudplayer.h"
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#include "wmud-types.h"
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#define WMUD_DB_ERROR wmud_db_error_quark()
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GQuark wmud_db_error_quark();
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@ -22,7 +22,6 @@
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#include <glib.h>
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#include "wmudclient.h"
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#include "wmud-types.h"
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/**
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* TELNET_IAC:
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@ -26,7 +26,6 @@
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#include <crypt.h>
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#endif
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#include "wmud-types.h"
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#include "main.h"
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#include "game-networking.h"
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#include "interpreter.h"
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@ -27,7 +27,6 @@
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#include <curl/curl.h>
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#include <string.h>
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#include "wmud-types.h"
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#include "maintenance.h"
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#include "main.h"
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#include "players.h"
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@ -21,7 +21,6 @@
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#include <glib.h>
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#include "wmud-types.h"
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#include "wmudclient.h"
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extern GSList *players;
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@ -19,7 +19,6 @@
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#include <glib.h>
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#include <gio/gio.h>
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#include "wmud-types.h"
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#include "game-networking.h"
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#include "texts.h"
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@ -19,7 +19,6 @@
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#ifndef __WMUD_TEXTS_H__
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#define __WMUD_TEXTS_H__
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#include "wmud-types.h"
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void wmud_texts_init(void);
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void wmud_text_send_to_client(gchar *text, WmudClient *client);
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@ -1,66 +0,0 @@
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/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* wmud-types.h: Common wMUD data types
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __WMUD_TYPES_H__
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#define __WMUD_TYPES_H__
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#include <glib.h>
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#include <gio/gio.h>
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/**
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* SECTION:types
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* @short_description: wMUD Data Types
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* @title: wMUD's Data Types
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*
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*/
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/**
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* wmudClientState:
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* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
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* player name
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* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
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* login password
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* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
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* main game menu
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* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
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* in-game
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* @WMUD_CLIENT_STATE_YESNO: Player was asked a yes/no question, and we are
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* waiting for the answer. client.yesNoCallback MUST be set at this point!
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* TODO: if wmudClient had a prevState field, and there would be some hooks
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* that are called before and after the client enters a new state, this
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* could be a three-state stuff, in which the player can enter e.g ? as
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* the answer, so they would be presented with the question again.
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* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
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* e-mail address to be given
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* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
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* waiting for confirmation
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*
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* Game client states.
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*/
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typedef enum {
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WMUD_CLIENT_STATE_FRESH,
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WMUD_CLIENT_STATE_PASSWAIT,
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WMUD_CLIENT_STATE_MENU,
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WMUD_CLIENT_STATE_INGAME,
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WMUD_CLIENT_STATE_YESNO,
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WMUD_CLIENT_STATE_REGISTERING,
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WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
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} wmudClientState;
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#endif /* __WMUD_TYPES_H__ */
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@ -27,7 +27,7 @@ struct _WmudClientPrivate
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GSocket *socket;
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GSource *socket_source;
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GString *buffer;
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wmudClientState state;
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WmudClientState state;
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gboolean authenticated;
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WmudPlayer *player;
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gboolean bademail;
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@ -167,14 +167,14 @@ wmud_client_get_buffer(WmudClient *self)
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return self->priv->buffer;
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}
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wmudClientState
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WmudClientState
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wmud_client_get_state(WmudClient *self)
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{
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return self->priv->state;
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}
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void
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wmud_client_set_state(WmudClient *self, wmudClientState state)
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wmud_client_set_state(WmudClient *self, WmudClientState state)
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{
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self->priv->state = state;
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}
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@ -23,7 +23,6 @@
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#include <glib.h>
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#include <gio/gio.h>
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#include "wmudplayer.h"
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#include "wmud-types.h"
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#define WMUD_TYPE_CLIENT (wmud_client_get_type())
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#define WMUD_CLIENT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), WMUD_TYPE_CLIENT, WmudClient))
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@ -50,6 +49,39 @@ struct _WmudClientClass
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GObjectClass parent_class;
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};
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/**
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* WmudClientState:
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* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
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* player name
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* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
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* login password
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* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
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* main game menu
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* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
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* in-game
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* @WMUD_CLIENT_STATE_YESNO: Player was asked a yes/no question, and we are
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* waiting for the answer. client.yesNoCallback MUST be set at this point!
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* TODO: if wmudClient had a prevState field, and there would be some hooks
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* that are called before and after the client enters a new state, this
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* could be a three-state stuff, in which the player can enter e.g ? as
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* the answer, so they would be presented with the question again.
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* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
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* e-mail address to be given
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* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
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* waiting for confirmation
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*
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* Game client states.
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*/
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typedef enum {
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WMUD_CLIENT_STATE_FRESH,
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WMUD_CLIENT_STATE_PASSWAIT,
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WMUD_CLIENT_STATE_MENU,
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WMUD_CLIENT_STATE_INGAME,
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WMUD_CLIENT_STATE_YESNO,
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WMUD_CLIENT_STATE_REGISTERING,
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WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
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} WmudClientState;
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GType wmud_client_get_type(void);
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WmudClient *wmud_client_new(void);
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void wmud_client_set_socket(WmudClient *client, GSocket *socket);
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@ -59,8 +91,8 @@ void wmud_client_send(WmudClient *client, const gchar *fmt, ...);
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void wmud_client_close(WmudClient *self, gboolean send_goodbye);
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GString *wmud_client_get_buffer(WmudClient *client);
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gsize wmud_client_get_buffer_length(WmudClient *client);
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void wmud_client_set_state(WmudClient *client, wmudClientState state);
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wmudClientState wmud_client_get_state(WmudClient *client);
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void wmud_client_set_state(WmudClient *client, WmudClientState state);
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WmudClientState wmud_client_get_state(WmudClient *client);
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void wmud_client_set_player(WmudClient *client, WmudPlayer *player);
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WmudPlayer *wmud_client_get_player(WmudClient *client);
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void wmud_client_set_yesno_callback(WmudClient *client, WmudClientYesnoCallback yesno_callback);
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@ -22,7 +22,6 @@
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#include <glib-object.h>
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#include <glib.h>
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#include <gio/gio.h>
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#include "wmud-types.h"
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#define WMUD_TYPE_PLAYER (wmud_player_get_type())
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#define WMUD_PLAYER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), WMUD_TYPE_PLAYER, WmudPlayer))
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