wmud/wmud/wmudclient.h
Gergely Polonkai b99f9e1ea2 Consolidated WmudClientState into wmudclient.[ch]
Meanwhile, wmud-types.h became obsolete, so removed it.
2013-01-05 21:17:43 +01:00

108 lines
4.4 KiB
C

/* wMUD - Yet another MUD codebase by W00d5t0ck
* Copyright (C) 2012 - Gergely POLONKAI
*
* wmudclient.h: the WmudClient GObject type
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __WMUD_WMUDCLIENT_H__
#define __WMUD_WMUDCLIENT_H__
#include <glib-object.h>
#include <glib.h>
#include <gio/gio.h>
#include "wmudplayer.h"
#define WMUD_TYPE_CLIENT (wmud_client_get_type())
#define WMUD_CLIENT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), WMUD_TYPE_CLIENT, WmudClient))
#define WMUD_IS_CLIENT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), WMUD_TYPE_CLIENT))
#define WMUD_CLIENT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), WMUD_TYPE_CLIENT, WmudClientClass))
#define WMUD_IS_CLIENT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), WMUD_TYPE_CLIENT))
#define WMUD_CLIENT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), WMUT_TYPE_CLIENT, WmudClientClass))
typedef struct _WmudClient WmudClient;
typedef struct _WmudClientClass WmudClientClass;
typedef struct _WmudClientPrivate WmudClientPrivate;
typedef void (*WmudClientYesnoCallback)(WmudClient *client, gboolean answer);
struct _WmudClient
{
GObject parent_instance;
/*< private >*/
WmudClientPrivate *priv;
};
struct _WmudClientClass
{
GObjectClass parent_class;
};
/**
* WmudClientState:
* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
* player name
* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
* login password
* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
* main game menu
* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
* in-game
* @WMUD_CLIENT_STATE_YESNO: Player was asked a yes/no question, and we are
* waiting for the answer. client.yesNoCallback MUST be set at this point!
* TODO: if wmudClient had a prevState field, and there would be some hooks
* that are called before and after the client enters a new state, this
* could be a three-state stuff, in which the player can enter e.g ? as
* the answer, so they would be presented with the question again.
* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
* e-mail address to be given
* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
* waiting for confirmation
*
* Game client states.
*/
typedef enum {
WMUD_CLIENT_STATE_FRESH,
WMUD_CLIENT_STATE_PASSWAIT,
WMUD_CLIENT_STATE_MENU,
WMUD_CLIENT_STATE_INGAME,
WMUD_CLIENT_STATE_YESNO,
WMUD_CLIENT_STATE_REGISTERING,
WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
} WmudClientState;
GType wmud_client_get_type(void);
WmudClient *wmud_client_new(void);
void wmud_client_set_socket(WmudClient *client, GSocket *socket);
GSocket *wmud_client_get_socket(WmudClient *client);
GSource *wmud_client_get_socket_source(WmudClient *client);
void wmud_client_send(WmudClient *client, const gchar *fmt, ...);
void wmud_client_close(WmudClient *self, gboolean send_goodbye);
GString *wmud_client_get_buffer(WmudClient *client);
gsize wmud_client_get_buffer_length(WmudClient *client);
void wmud_client_set_state(WmudClient *client, WmudClientState state);
WmudClientState wmud_client_get_state(WmudClient *client);
void wmud_client_set_player(WmudClient *client, WmudPlayer *player);
WmudPlayer *wmud_client_get_player(WmudClient *client);
void wmud_client_set_yesno_callback(WmudClient *client, WmudClientYesnoCallback yesno_callback);
WmudClientYesnoCallback wmud_client_get_yesno_callback(WmudClient *client);
void wmud_client_set_authenticated(WmudClient *client, gboolean authenticated);
void wmud_client_increase_login_fail_count(WmudClient *client);
gint wmud_client_get_login_fail_count(WmudClient *client);
void wmud_client_set_bademail(WmudClient *client, gboolean bademail);
gboolean wmud_client_get_bademail(WmudClient *client);
#endif /* __WMUD_WMUDCLIENT_H__ */