Added skeleton of the players sqlite template
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src/players_sqlite3.sql
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97
src/players_sqlite3.sql
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CREATE TABLE preferences (
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id integer NOT NULL PRIMARY KEY,
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internal_name varchar(20) NOT NULL UNIQUE,
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description varchar(240) NOT NULL,
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);
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INSERT INTO preferences (id, internal_name, description) VALUES (1, 'BRIEF', 'Room descriptions won''t normally be shown');
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INSERT INTO preferences (id, internal_name, description) VALUES (2, 'COMPACT', 'No extra CRLF pair before prompt');
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INSERT INTO preferences (id, internal_name, description) VALUES (3, 'DEAF', 'Can''t hear shouts');
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INSERT INTO preferences (id, internal_name, description) VALUES (4, 'NO_TELL', 'Can''t receive tells');
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INSERT INTO preferences (id, internal_name, description) VALUES (5, 'D_HP', 'Display Hit Points in prompt');
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INSERT INTO preferences (id, internal_name, description) VALUES (6, 'D_MANA', 'Display Mana Points in prompt');
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INSERT INTO preferences (id, internal_name, description) VALUES (7, 'D_MOVE', 'Display Move Points in prompt');
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INSERT INTO preferences (id, internal_name, description) VALUES (8, 'AUTOEX', 'Display exits in a room');
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INSERT INTO preferences (id, internal_name, description) VALUES (9, 'NO_HASS', 'Aggressive mobs won''t attack');
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INSERT INTO preferences (id, internal_name, description) VALUES (10, 'QUEST', 'Player is on a quest');
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INSERT INTO preferences (id, internal_name, description) VALUES (11, 'SUMN', 'Can be summoned');
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INSERT INTO preferences (id, internal_name, description) VALUES (12, 'NO_REP', 'No repetition of comm commands');
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INSERT INTO preferences (id, internal_name, description) VALUES (13, 'LIGHT', 'Holy Light enabled');
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INSERT INTO preferences (id, internal_name, description) VALUES (14, 'C1', 'Color (low bit)');
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INSERT INTO preferences (id, internal_name, description) VALUES (15, 'C2', 'Color (high bit)');
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INSERT INTO preferences (id, internal_name, description) VALUES (16, 'NO_WIZ', 'Can''t hear wizline');
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INSERT INTO preferences (id, internal_name, description) VALUES (17, 'L1', 'Online system log (low bit)');
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INSERT INTO preferences (id, internal_name, description) VALUES (18, 'L2', 'Online system log (high bit)');
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INSERT INTO preferences (id, internal_name, description) VALUES (19, 'NO_AUC', 'Can''t hear auction channel');
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INSERT INTO preferences (id, internal_name, description) VALUES (20, 'NO_GOS', 'Can''t hear gossip channel');
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INSERT INTO preferences (id, internal_name, description) VALUES (21, 'NO_GTZ', 'Can''t hear grats channel');
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INSERT INTO preferences (id, internal_name, description) VALUES (22, 'RMFLG', 'Can see room flags');
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INSERT INTO preferences (id, internal_name, description) VALUES (23, 'DISPAUTO', 'Show prompt HP, MP, MV when < 30%');
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INSERT INTO preferences (id, internal_name, description) VALUES (23, 'AUTOLOOT', 'Automatically loot corpses on kill');
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INSERT INTO preferences (id, internal_name, description) VALUES (24, 'AUTODRAIN', 'Automatically drain corpses on kill');
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CREATE TABLE players (
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id integer NOT NULL, -- Used to be idnum!
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name varchar(20) UNIQUE NOT NULL PRIMARY KEY,
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description varchar(240),
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title varchar(80),
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sex int2 NOT NULL,
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class int2 NOT NULL,
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race int2 NOT NULL,
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level int2 NOT NULL DEFAULT 1,
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hometown unsigned big int NOT NULL,
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birth datetime NOT NULL,
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played unsigned big int NOT NULL DEFAULT 0,
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weight integer NOT NULL,
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height integer NOT NULL,
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pwd varchar(10) NOT NULL,
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alignment integer NOT NULL,
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long /*bitvector_t*/ act; /* act flag for NPC's; player flag for PC's */
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long /*bitvector_t*/ affected_by; /* Bitvector for spells/skills affected by */
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sh_int apply_saving_throw[5]; /* Saving throw (Bonuses) */
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byte skills[MAX_SKILLS+1]; /* array of skills plus skill 0 */
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bool talks[MAX_TONGUE]; /* PC s Tongues 0 for NPC */
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wimp integer,
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freeze_level int2,
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invis_level int2,
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load_room unsigned big int,
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long /*bitvector_t*/ pref; /* preference flags for PC's. */
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bad_pws integer NOT NULL DEFAULT 0,
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drunk_level int2,
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hunger_level int2,
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thirst_level int2,
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spells_to_learn integer,
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strength int2,
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strength_add int2,
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intelligence int2,
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wisdom int2,
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dexterity int2,
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constitution int2,
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charisma int2,
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cur_mana integer,
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max_mana integer,
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cur_hit integer,
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max_hit integer,
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cur_move integer,
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max_move integer,
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armour int2,
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gold bigint,
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bank bigint,
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experience bigint,
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hitroll int2,
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damroll int2,
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struct affected_type affected[MAX_AFFECT];
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last_logon datetime,
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last_host varchar(100)
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);
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CREATE TABLE player_preferences (
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player_id integer NOT NULL REFERENCES players(id),
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preference_id integer NOT NULL REFERENCES preferences(id)
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);
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