Added skeleton of the players sqlite template
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							| @@ -0,0 +1,97 @@ | ||||
| CREATE TABLE preferences ( | ||||
| 	id integer NOT NULL PRIMARY KEY, | ||||
| 	internal_name varchar(20) NOT NULL UNIQUE, | ||||
| 	description varchar(240) NOT NULL, | ||||
| ); | ||||
|  | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (1,  'BRIEF',     'Room descriptions won''t normally be shown'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (2,  'COMPACT',   'No extra CRLF pair before prompt'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (3,  'DEAF',      'Can''t hear shouts'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (4,  'NO_TELL',   'Can''t receive tells'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (5,  'D_HP',      'Display Hit Points in prompt'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (6,  'D_MANA',    'Display Mana Points in prompt'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (7,  'D_MOVE',    'Display Move Points in prompt'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (8,  'AUTOEX',    'Display exits in a room'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (9,  'NO_HASS',   'Aggressive mobs won''t attack'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (10, 'QUEST',     'Player is on a quest'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (11, 'SUMN',      'Can be summoned'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (12, 'NO_REP',    'No repetition of comm commands'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (13, 'LIGHT',     'Holy Light enabled'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (14, 'C1',        'Color (low bit)'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (15, 'C2',        'Color (high bit)'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (16, 'NO_WIZ',    'Can''t hear wizline'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (17, 'L1',        'Online system log (low bit)'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (18, 'L2',        'Online system log (high bit)'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (19, 'NO_AUC',    'Can''t hear auction channel'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (20, 'NO_GOS',    'Can''t hear gossip channel'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (21, 'NO_GTZ',    'Can''t hear grats channel'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (22, 'RMFLG',     'Can see room flags'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (23, 'DISPAUTO',  'Show prompt HP, MP, MV when < 30%'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (23, 'AUTOLOOT',  'Automatically loot corpses on kill'); | ||||
| INSERT INTO preferences (id, internal_name, description) VALUES (24, 'AUTODRAIN', 'Automatically drain corpses on kill'); | ||||
|  | ||||
| CREATE TABLE players ( | ||||
| 	id integer NOT NULL, -- Used to be idnum! | ||||
| 	name varchar(20) UNIQUE NOT NULL PRIMARY KEY, | ||||
| 	description varchar(240), | ||||
| 	title varchar(80), | ||||
| 	sex int2 NOT NULL, | ||||
| 	class int2 NOT NULL, | ||||
| 	race int2 NOT NULL, | ||||
| 	level int2 NOT NULL DEFAULT 1, | ||||
| 	hometown unsigned big int NOT NULL, | ||||
| 	birth datetime NOT NULL, | ||||
| 	played unsigned big int NOT NULL DEFAULT 0, | ||||
| 	weight integer NOT NULL, | ||||
| 	height integer NOT NULL, | ||||
| 	pwd varchar(10) NOT NULL, | ||||
| 	alignment integer NOT NULL, | ||||
| long /*bitvector_t*/ act;    /* act flag for NPC's; player flag for PC's */ | ||||
| long /*bitvector_t*/ affected_by; /* Bitvector for spells/skills affected by */ | ||||
| sh_int apply_saving_throw[5]; /* Saving throw (Bonuses)              */ | ||||
|  | ||||
| byte skills[MAX_SKILLS+1];   /* array of skills plus skill 0         */ | ||||
| bool talks[MAX_TONGUE];      /* PC s Tongues 0 for NPC               */ | ||||
| 	wimp integer, | ||||
| 	freeze_level int2, | ||||
| 	invis_level int2, | ||||
| 	load_room unsigned big int, | ||||
| long /*bitvector_t*/ pref;   /* preference flags for PC's.           */ | ||||
| 	bad_pws integer NOT NULL DEFAULT 0, | ||||
| 	drunk_level int2, | ||||
| 	hunger_level int2, | ||||
| 	thirst_level int2, | ||||
| 	spells_to_learn integer, | ||||
|  | ||||
| 	strength int2, | ||||
| 	strength_add int2, | ||||
| 	intelligence int2, | ||||
| 	wisdom int2, | ||||
| 	dexterity int2, | ||||
| 	constitution int2, | ||||
| 	charisma int2, | ||||
|  | ||||
| 	cur_mana integer, | ||||
| 	max_mana integer, | ||||
| 	cur_hit integer, | ||||
| 	max_hit integer, | ||||
| 	cur_move integer, | ||||
| 	max_move integer, | ||||
| 	armour int2, | ||||
| 	gold bigint, | ||||
| 	bank bigint, | ||||
| 	experience bigint, | ||||
| 	hitroll int2, | ||||
| 	damroll int2, | ||||
|  | ||||
| struct affected_type affected[MAX_AFFECT]; | ||||
|  | ||||
| 	last_logon datetime, | ||||
| 	last_host varchar(100) | ||||
| ); | ||||
|  | ||||
| CREATE TABLE player_preferences ( | ||||
| 	player_id integer NOT NULL REFERENCES players(id), | ||||
| 	preference_id integer NOT NULL REFERENCES preferences(id) | ||||
| ); | ||||
|  | ||||
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