From b737abf392e925591caf7bcbc01518e703fbbfba Mon Sep 17 00:00:00 2001 From: "Gergely Polonkai (W00d5t0ck)" Date: Tue, 6 Mar 2012 18:46:57 +0100 Subject: [PATCH] Added skeleton of the players sqlite template --- src/players_sqlite3.sql | 97 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 src/players_sqlite3.sql diff --git a/src/players_sqlite3.sql b/src/players_sqlite3.sql new file mode 100644 index 0000000..8f56f8f --- /dev/null +++ b/src/players_sqlite3.sql @@ -0,0 +1,97 @@ +CREATE TABLE preferences ( + id integer NOT NULL PRIMARY KEY, + internal_name varchar(20) NOT NULL UNIQUE, + description varchar(240) NOT NULL, +); + +INSERT INTO preferences (id, internal_name, description) VALUES (1, 'BRIEF', 'Room descriptions won''t normally be shown'); +INSERT INTO preferences (id, internal_name, description) VALUES (2, 'COMPACT', 'No extra CRLF pair before prompt'); +INSERT INTO preferences (id, internal_name, description) VALUES (3, 'DEAF', 'Can''t hear shouts'); +INSERT INTO preferences (id, internal_name, description) VALUES (4, 'NO_TELL', 'Can''t receive tells'); +INSERT INTO preferences (id, internal_name, description) VALUES (5, 'D_HP', 'Display Hit Points in prompt'); +INSERT INTO preferences (id, internal_name, description) VALUES (6, 'D_MANA', 'Display Mana Points in prompt'); +INSERT INTO preferences (id, internal_name, description) VALUES (7, 'D_MOVE', 'Display Move Points in prompt'); +INSERT INTO preferences (id, internal_name, description) VALUES (8, 'AUTOEX', 'Display exits in a room'); +INSERT INTO preferences (id, internal_name, description) VALUES (9, 'NO_HASS', 'Aggressive mobs won''t attack'); +INSERT INTO preferences (id, internal_name, description) VALUES (10, 'QUEST', 'Player is on a quest'); +INSERT INTO preferences (id, internal_name, description) VALUES (11, 'SUMN', 'Can be summoned'); +INSERT INTO preferences (id, internal_name, description) VALUES (12, 'NO_REP', 'No repetition of comm commands'); +INSERT INTO preferences (id, internal_name, description) VALUES (13, 'LIGHT', 'Holy Light enabled'); +INSERT INTO preferences (id, internal_name, description) VALUES (14, 'C1', 'Color (low bit)'); +INSERT INTO preferences (id, internal_name, description) VALUES (15, 'C2', 'Color (high bit)'); +INSERT INTO preferences (id, internal_name, description) VALUES (16, 'NO_WIZ', 'Can''t hear wizline'); +INSERT INTO preferences (id, internal_name, description) VALUES (17, 'L1', 'Online system log (low bit)'); +INSERT INTO preferences (id, internal_name, description) VALUES (18, 'L2', 'Online system log (high bit)'); +INSERT INTO preferences (id, internal_name, description) VALUES (19, 'NO_AUC', 'Can''t hear auction channel'); +INSERT INTO preferences (id, internal_name, description) VALUES (20, 'NO_GOS', 'Can''t hear gossip channel'); +INSERT INTO preferences (id, internal_name, description) VALUES (21, 'NO_GTZ', 'Can''t hear grats channel'); +INSERT INTO preferences (id, internal_name, description) VALUES (22, 'RMFLG', 'Can see room flags'); +INSERT INTO preferences (id, internal_name, description) VALUES (23, 'DISPAUTO', 'Show prompt HP, MP, MV when < 30%'); +INSERT INTO preferences (id, internal_name, description) VALUES (23, 'AUTOLOOT', 'Automatically loot corpses on kill'); +INSERT INTO preferences (id, internal_name, description) VALUES (24, 'AUTODRAIN', 'Automatically drain corpses on kill'); + +CREATE TABLE players ( + id integer NOT NULL, -- Used to be idnum! + name varchar(20) UNIQUE NOT NULL PRIMARY KEY, + description varchar(240), + title varchar(80), + sex int2 NOT NULL, + class int2 NOT NULL, + race int2 NOT NULL, + level int2 NOT NULL DEFAULT 1, + hometown unsigned big int NOT NULL, + birth datetime NOT NULL, + played unsigned big int NOT NULL DEFAULT 0, + weight integer NOT NULL, + height integer NOT NULL, + pwd varchar(10) NOT NULL, + alignment integer NOT NULL, +long /*bitvector_t*/ act; /* act flag for NPC's; player flag for PC's */ +long /*bitvector_t*/ affected_by; /* Bitvector for spells/skills affected by */ +sh_int apply_saving_throw[5]; /* Saving throw (Bonuses) */ + +byte skills[MAX_SKILLS+1]; /* array of skills plus skill 0 */ +bool talks[MAX_TONGUE]; /* PC s Tongues 0 for NPC */ + wimp integer, + freeze_level int2, + invis_level int2, + load_room unsigned big int, +long /*bitvector_t*/ pref; /* preference flags for PC's. */ + bad_pws integer NOT NULL DEFAULT 0, + drunk_level int2, + hunger_level int2, + thirst_level int2, + spells_to_learn integer, + + strength int2, + strength_add int2, + intelligence int2, + wisdom int2, + dexterity int2, + constitution int2, + charisma int2, + + cur_mana integer, + max_mana integer, + cur_hit integer, + max_hit integer, + cur_move integer, + max_move integer, + armour int2, + gold bigint, + bank bigint, + experience bigint, + hitroll int2, + damroll int2, + +struct affected_type affected[MAX_AFFECT]; + + last_logon datetime, + last_host varchar(100) +); + +CREATE TABLE player_preferences ( + player_id integer NOT NULL REFERENCES players(id), + preference_id integer NOT NULL REFERENCES preferences(id) +); +