Finished basic game networking stack (no error handling)
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parent
8334d5fdc8
commit
6f71c03a8c
50
src/main.c
50
src/main.c
@ -9,23 +9,41 @@ struct {
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int line;
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} debug_context_loc = {NULL, 0};
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struct AcceptData {
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GSocketListener *listener;
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GMainContext *context;
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};
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gboolean
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game_source_callback(gpointer user_data)
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client_callback(GSocket *client, GIOCondition condition, gpointer user_data)
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{
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gssize len;
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gchar *buf = g_malloc0(sizeof(gchar) * 1024);
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gsize max_len = 1024;
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len = g_socket_receive(client, buf, max_len, NULL, NULL);
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g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf);
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return TRUE;
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}
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gboolean
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accept_incoming(GSocketService *service, GSocketConnection *connection, GObject source_object, gpointer user_data)
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game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData *accept_data)
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{
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g_printf("New connection!\n");
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GSocket *client_socket;
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GSource *client_source;
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g_print("New connection.\n");
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client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, NULL);
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client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
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g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL);
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g_source_attach(client_source, accept_data->context);
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return TRUE;
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}
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gboolean
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rl_sec_elapsed(gpointer user_data)
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{
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g_printf("RL sec elapsed.\n");
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g_print("RL sec elapsed.\n");
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return TRUE;
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}
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@ -58,11 +76,11 @@ main(int argc, char **argv)
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GSocket *game_socket6,
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*game_socket4;
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gboolean need_ipv4_socket = TRUE;
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GSocketService *game_service;
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GSocketListener *game_listener;
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g_type_init();
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g_printf("Starting up...\n");
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g_print("Starting up...\n");
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game_context = g_main_context_new();
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game_loop = g_main_loop_new(game_context, FALSE);
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@ -72,7 +90,7 @@ main(int argc, char **argv)
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timeout_id = g_source_attach(timeout_source, game_context);
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g_source_unref(timeout_source);
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game_service = g_threaded_socket_service_new(-1);
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game_listener = g_socket_listener_new();
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/* The following snippet is borrowed from GLib 2.30's gsocketlistener.c
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* code, to create the necessary sockets to listen on both IPv4 and
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@ -97,7 +115,7 @@ main(int argc, char **argv)
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if (!result)
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{
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g_object_unref(game_socket6);
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g_printf("Unable to create listener IPv6 socket!\n");
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g_print("Unable to create listener IPv6 socket!\n");
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return 1;
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}
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@ -105,7 +123,7 @@ main(int argc, char **argv)
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need_ipv4_socket = FALSE;
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game_net_source6 = g_socket_create_source(game_socket6, G_IO_IN, NULL);
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g_socket_listener_add_socket(G_SOCKET_LISTENER(game_service), game_socket6, NULL, &err);
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g_socket_listener_add_socket(game_listener, game_socket6, NULL, &err);
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}
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if (need_ipv4_socket)
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@ -133,12 +151,12 @@ main(int argc, char **argv)
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if (!game_socket6)
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g_object_unref(game_socket6);
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g_printf("Unable to create listener IPv4 socket!\n");
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g_print("Unable to create listener IPv4 socket!\n");
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return 1;
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}
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game_net_source4 = g_socket_create_source(game_socket4, G_IO_IN, NULL);
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g_socket_listener_add_socket(G_SOCKET_LISTENER(game_service), game_socket4, NULL, &err);
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g_socket_listener_add_socket(game_listener, game_socket4, NULL, &err);
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}
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}
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else
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@ -151,19 +169,19 @@ main(int argc, char **argv)
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if (game_net_source6)
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{
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g_source_set_callback(game_net_source6, game_source_callback, NULL, NULL);
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struct AcceptData accept_data = {game_listener, game_context};
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g_source_set_callback(game_net_source6, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL);
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g_source_attach(game_net_source6, game_context);
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}
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if (game_net_source4)
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{
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g_source_set_callback(game_net_source4, game_source_callback, NULL, NULL);
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struct AcceptData accept_data = {game_listener, game_context};
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g_source_set_callback(game_net_source4, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL);
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g_source_attach(game_net_source4, game_context);
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}
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g_socket_service_start(game_service);
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g_signal_connect(G_OBJECT(game_service), "incoming", G_CALLBACK(accept_incoming), NULL);
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g_printf("Startup finished\n");
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g_print("Startup finished\n");
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g_main_loop_run(game_loop);
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