diff --git a/src/main.c b/src/main.c index ed1056c..c1e1c82 100644 --- a/src/main.c +++ b/src/main.c @@ -9,23 +9,41 @@ struct { int line; } debug_context_loc = {NULL, 0}; +struct AcceptData { + GSocketListener *listener; + GMainContext *context; +}; + gboolean -game_source_callback(gpointer user_data) +client_callback(GSocket *client, GIOCondition condition, gpointer user_data) { + gssize len; + gchar *buf = g_malloc0(sizeof(gchar) * 1024); + gsize max_len = 1024; + + len = g_socket_receive(client, buf, max_len, NULL, NULL); + g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf); return TRUE; } gboolean -accept_incoming(GSocketService *service, GSocketConnection *connection, GObject source_object, gpointer user_data) +game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData *accept_data) { - g_printf("New connection!\n"); + GSocket *client_socket; + GSource *client_source; + + g_print("New connection.\n"); + client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, NULL); + client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL); + g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL); + g_source_attach(client_source, accept_data->context); return TRUE; } gboolean rl_sec_elapsed(gpointer user_data) { - g_printf("RL sec elapsed.\n"); + g_print("RL sec elapsed.\n"); return TRUE; } @@ -58,11 +76,11 @@ main(int argc, char **argv) GSocket *game_socket6, *game_socket4; gboolean need_ipv4_socket = TRUE; - GSocketService *game_service; + GSocketListener *game_listener; g_type_init(); - g_printf("Starting up...\n"); + g_print("Starting up...\n"); game_context = g_main_context_new(); game_loop = g_main_loop_new(game_context, FALSE); @@ -72,7 +90,7 @@ main(int argc, char **argv) timeout_id = g_source_attach(timeout_source, game_context); g_source_unref(timeout_source); - game_service = g_threaded_socket_service_new(-1); + game_listener = g_socket_listener_new(); /* The following snippet is borrowed from GLib 2.30's gsocketlistener.c * code, to create the necessary sockets to listen on both IPv4 and @@ -97,7 +115,7 @@ main(int argc, char **argv) if (!result) { g_object_unref(game_socket6); - g_printf("Unable to create listener IPv6 socket!\n"); + g_print("Unable to create listener IPv6 socket!\n"); return 1; } @@ -105,7 +123,7 @@ main(int argc, char **argv) need_ipv4_socket = FALSE; game_net_source6 = g_socket_create_source(game_socket6, G_IO_IN, NULL); - g_socket_listener_add_socket(G_SOCKET_LISTENER(game_service), game_socket6, NULL, &err); + g_socket_listener_add_socket(game_listener, game_socket6, NULL, &err); } if (need_ipv4_socket) @@ -133,12 +151,12 @@ main(int argc, char **argv) if (!game_socket6) g_object_unref(game_socket6); - g_printf("Unable to create listener IPv4 socket!\n"); + g_print("Unable to create listener IPv4 socket!\n"); return 1; } game_net_source4 = g_socket_create_source(game_socket4, G_IO_IN, NULL); - g_socket_listener_add_socket(G_SOCKET_LISTENER(game_service), game_socket4, NULL, &err); + g_socket_listener_add_socket(game_listener, game_socket4, NULL, &err); } } else @@ -151,19 +169,19 @@ main(int argc, char **argv) if (game_net_source6) { - g_source_set_callback(game_net_source6, game_source_callback, NULL, NULL); + struct AcceptData accept_data = {game_listener, game_context}; + g_source_set_callback(game_net_source6, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL); g_source_attach(game_net_source6, game_context); } if (game_net_source4) { - g_source_set_callback(game_net_source4, game_source_callback, NULL, NULL); + struct AcceptData accept_data = {game_listener, game_context}; + g_source_set_callback(game_net_source4, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL); g_source_attach(game_net_source4, game_context); } - g_socket_service_start(game_service); - g_signal_connect(G_OBJECT(game_service), "incoming", G_CALLBACK(accept_incoming), NULL); - g_printf("Startup finished\n"); + g_print("Startup finished\n"); g_main_loop_run(game_loop);