Added some future plans to wmud.conf.example.

These settings are NOT implemented yet, but will be implemented in 1.0

Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely POLONKAI (W00d5t0ck) 2012-03-27 23:28:33 +02:00
parent 6be776044d
commit 68b472e1f6

View File

@ -1,4 +1,43 @@
[global]
# The world database file. This file holds everything needed to create the
# in-game world and let players login.
world file = iminiru.db
# The game thread will listen on this port.
port = 4000
# The e-mail address of the MUD's administrator
admin email = polesz@w00d5t0ck.info
# If set to true and only one race is defined in the database, registering
# players will automatically "choose" that, and they will not get any
# notification about this. Useful if your MUD is actually raceless.
hide single race = true
# If set to true and only one class is defined in the database, registering
# players will automatically "choose" that, and they will not get any
# notification about this. Useful if your MUD is actually classless.
hide single class = true
# If non-zero, characters can occupy houses not visited by their owner in the
# last <number> in-game days with the HOUSE OCCUPY command (of course only if
# they can get inside).
house occupy time = 100
# The minimum number of deities a player must choose during character
# generation.
minimum deities = 2
# If set to true, clans can decide war on other clans (the number of other
# clans depends on the clan's level)
clan wars = true
# The maximum size of a player group. You should not set this too high.
maximum group size = 5
# If set to true, abilities are trainable
trainable abilities = true
# If set to true, characters can choose to die, and reborn in a new body if
# they are old enough (80% of the racial maximum age)
reborn = true