These settings are NOT implemented yet, but will be implemented in 1.0 Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| [global]
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| # The world database file. This file holds everything needed to create the
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| # in-game world and let players login.
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| world file = iminiru.db
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| 
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| # The game thread will listen on this port.
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| port = 4000
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| 
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| # The e-mail address of the MUD's administrator
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| admin email = polesz@w00d5t0ck.info
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| 
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| # If set to true and only one race is defined in the database, registering
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| # players will automatically "choose" that, and they will not get any
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| # notification about this. Useful if your MUD is actually raceless.
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| hide single race = true
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| 
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| # If set to true and only one class is defined in the database, registering
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| # players will automatically "choose" that, and they will not get any
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| # notification about this. Useful if your MUD is actually classless.
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| hide single class = true
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| 
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| # If non-zero, characters can occupy houses not visited by their owner in the
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| # last <number> in-game days with the HOUSE OCCUPY command (of course only if
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| # they can get inside).
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| house occupy time = 100
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| 
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| # The minimum number of deities a player must choose during character
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| # generation.
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| minimum deities = 2
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| 
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| # If set to true, clans can decide war on other clans (the number of other
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| # clans depends on the clan's level)
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| clan wars = true
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| 
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| # The maximum size of a player group. You should not set this too high.
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| maximum group size = 5
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| 
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| # If set to true, abilities are trainable
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| trainable abilities = true
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| 
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| # If set to true, characters can choose to die, and reborn in a new body if
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| # they are old enough (80% of the racial maximum age)
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| reborn = true
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