diff --git a/conf/wmud.conf.example b/conf/wmud.conf.example index 333c778..74ebf42 100644 --- a/conf/wmud.conf.example +++ b/conf/wmud.conf.example @@ -1,4 +1,43 @@ [global] +# The world database file. This file holds everything needed to create the +# in-game world and let players login. world file = iminiru.db + +# The game thread will listen on this port. port = 4000 + +# The e-mail address of the MUD's administrator admin email = polesz@w00d5t0ck.info + +# If set to true and only one race is defined in the database, registering +# players will automatically "choose" that, and they will not get any +# notification about this. Useful if your MUD is actually raceless. +hide single race = true + +# If set to true and only one class is defined in the database, registering +# players will automatically "choose" that, and they will not get any +# notification about this. Useful if your MUD is actually classless. +hide single class = true + +# If non-zero, characters can occupy houses not visited by their owner in the +# last in-game days with the HOUSE OCCUPY command (of course only if +# they can get inside). +house occupy time = 100 + +# The minimum number of deities a player must choose during character +# generation. +minimum deities = 2 + +# If set to true, clans can decide war on other clans (the number of other +# clans depends on the clan's level) +clan wars = true + +# The maximum size of a player group. You should not set this too high. +maximum group size = 5 + +# If set to true, abilities are trainable +trainable abilities = true + +# If set to true, characters can choose to die, and reborn in a new body if +# they are old enough (80% of the racial maximum age) +reborn = true