Added some future plans to wmud.conf.example.
These settings are NOT implemented yet, but will be implemented in 1.0 Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
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[global]
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# The world database file. This file holds everything needed to create the
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# in-game world and let players login.
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world file = iminiru.db
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# The game thread will listen on this port.
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port = 4000
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# The e-mail address of the MUD's administrator
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admin email = polesz@w00d5t0ck.info
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# If set to true and only one race is defined in the database, registering
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# players will automatically "choose" that, and they will not get any
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# notification about this. Useful if your MUD is actually raceless.
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hide single race = true
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# If set to true and only one class is defined in the database, registering
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# players will automatically "choose" that, and they will not get any
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# notification about this. Useful if your MUD is actually classless.
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hide single class = true
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# If non-zero, characters can occupy houses not visited by their owner in the
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# last <number> in-game days with the HOUSE OCCUPY command (of course only if
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# they can get inside).
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house occupy time = 100
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# The minimum number of deities a player must choose during character
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# generation.
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minimum deities = 2
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# If set to true, clans can decide war on other clans (the number of other
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# clans depends on the clan's level)
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clan wars = true
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# The maximum size of a player group. You should not set this too high.
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maximum group size = 5
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# If set to true, abilities are trainable
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trainable abilities = true
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# If set to true, characters can choose to die, and reborn in a new body if
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# they are old enough (80% of the racial maximum age)
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reborn = true
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