wmud/src/main.c

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C
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#include <glib.h>
#include <gio/gio.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "main.h"
#include "networking.h"
#define MAX_RECV_LEN 1024
struct {
char *file;
int line;
} debug_context_loc = {NULL, 0};
GMainContext *game_context;
guint32 elapsed_seconds = 0;
guint32 elapsed_cycle = 0;
gboolean
rl_sec_elapsed(gpointer user_data)
{
elapsed_seconds++;
if (elapsed_seconds == G_MAXUINT32)
{
elapsed_seconds = 0;
elapsed_cycle++;
}
g_print("%ld RL sec elapsed.\n", elapsed_seconds);
return TRUE;
}
#ifdef DEBUG
void
debug_context(char *file, int line)
{
if (debug_context_loc.file != NULL)
g_free(debug_context_loc.file);
debug_context_loc.file = g_strdup(file);
debug_context_loc.line = line;
}
#define DebugContext debug_context(__FILE__, __LINE__)
#else
#define DebugContext
#endif
int
main(int argc, char **argv)
{
GMainLoop *game_loop;
GSource *timeout_source;
guint timeout_id;
GSocketListener *game_listener;
g_thread_init(NULL);
g_type_init();
g_print("Starting up...\n");
game_context = g_main_context_new();
game_loop = g_main_loop_new(game_context, FALSE);
timeout_source = g_timeout_source_new(1000);
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
timeout_id = g_source_attach(timeout_source, game_context);
g_source_unref(timeout_source);
game_listener = g_socket_listener_new();
wmud_networking_init(4000);
g_print("Startup finished\n");
g_main_loop_run(game_loop);
return 0;
}