2012-03-08 16:39:45 +00:00
|
|
|
#include <glib.h>
|
|
|
|
#include <gio/gio.h>
|
2012-03-10 17:24:23 +00:00
|
|
|
#ifdef HAVE_CONFIG_H
|
|
|
|
#include "config.h"
|
|
|
|
#endif
|
2012-03-08 16:39:45 +00:00
|
|
|
|
2012-03-11 22:44:29 +00:00
|
|
|
#define MAX_RECV_LEN 1024
|
|
|
|
|
2012-03-08 16:39:45 +00:00
|
|
|
struct {
|
|
|
|
char *file;
|
|
|
|
int line;
|
|
|
|
} debug_context_loc = {NULL, 0};
|
|
|
|
|
2012-03-11 15:50:45 +00:00
|
|
|
struct AcceptData {
|
|
|
|
GSocketListener *listener;
|
|
|
|
GMainContext *context;
|
|
|
|
};
|
|
|
|
|
2012-03-08 16:39:45 +00:00
|
|
|
gboolean
|
2012-03-11 22:44:29 +00:00
|
|
|
client_callback(GSocket *client, GIOCondition condition, struct AcceptData *accept_data)
|
2012-03-08 16:39:45 +00:00
|
|
|
{
|
2012-03-11 22:44:29 +00:00
|
|
|
if (condition & G_IO_HUP)
|
|
|
|
{
|
|
|
|
g_print("Connection closed.\n");
|
|
|
|
g_socket_close(client, NULL);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
|
|
|
|
{
|
|
|
|
gssize len;
|
|
|
|
gchar *buf = g_malloc0(sizeof(gchar) * (MAX_RECV_LEN + 1));
|
|
|
|
|
|
|
|
if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, NULL)) == 0)
|
|
|
|
{
|
|
|
|
g_print("Connection closed.\n");
|
|
|
|
g_socket_close(client, NULL);
|
|
|
|
g_free(buf);
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf);
|
|
|
|
g_free(buf);
|
|
|
|
}
|
2012-03-11 15:50:45 +00:00
|
|
|
|
2012-03-08 16:39:45 +00:00
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
2012-03-11 15:50:45 +00:00
|
|
|
game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData *accept_data)
|
2012-03-08 16:39:45 +00:00
|
|
|
{
|
2012-03-11 15:50:45 +00:00
|
|
|
GSocket *client_socket;
|
|
|
|
GSource *client_source;
|
|
|
|
|
|
|
|
client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, NULL);
|
|
|
|
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
|
|
|
|
g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL);
|
|
|
|
g_source_attach(client_source, accept_data->context);
|
2012-03-11 22:44:29 +00:00
|
|
|
g_print("New connection.\n");
|
|
|
|
|
2012-03-08 16:39:45 +00:00
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
|
|
|
gboolean
|
|
|
|
rl_sec_elapsed(gpointer user_data)
|
|
|
|
{
|
2012-03-11 15:50:45 +00:00
|
|
|
g_print("RL sec elapsed.\n");
|
2012-03-08 16:39:45 +00:00
|
|
|
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
|
2012-03-10 17:24:23 +00:00
|
|
|
#ifdef DEBUG
|
2012-03-08 16:39:45 +00:00
|
|
|
void
|
|
|
|
debug_context(char *file, int line)
|
|
|
|
{
|
|
|
|
if (debug_context_loc.file != NULL)
|
|
|
|
g_free(debug_context_loc.file);
|
|
|
|
|
|
|
|
debug_context_loc.file = g_strdup(file);
|
|
|
|
debug_context_loc.line = line;
|
|
|
|
}
|
|
|
|
#define DebugContext debug_context(__FILE__, __LINE__)
|
2012-03-10 17:24:23 +00:00
|
|
|
#else
|
|
|
|
#define DebugContext
|
|
|
|
#endif
|
2012-03-08 16:39:45 +00:00
|
|
|
|
2012-03-07 22:00:58 +00:00
|
|
|
int
|
|
|
|
main(int argc, char **argv)
|
|
|
|
{
|
2012-03-08 16:39:45 +00:00
|
|
|
GMainContext *game_context;
|
|
|
|
GMainLoop *game_loop;
|
|
|
|
GSource *timeout_source,
|
|
|
|
*game_net_source4 = NULL,
|
|
|
|
*game_net_source6 = NULL;
|
|
|
|
guint timeout_id;
|
|
|
|
GError *err = NULL;
|
|
|
|
GSocket *game_socket6,
|
|
|
|
*game_socket4;
|
|
|
|
gboolean need_ipv4_socket = TRUE;
|
2012-03-11 15:50:45 +00:00
|
|
|
GSocketListener *game_listener;
|
2012-03-08 16:39:45 +00:00
|
|
|
|
2012-03-12 12:54:38 +00:00
|
|
|
g_thread_init();
|
2012-03-08 16:39:45 +00:00
|
|
|
g_type_init();
|
|
|
|
|
2012-03-11 15:50:45 +00:00
|
|
|
g_print("Starting up...\n");
|
2012-03-08 16:39:45 +00:00
|
|
|
|
|
|
|
game_context = g_main_context_new();
|
|
|
|
game_loop = g_main_loop_new(game_context, FALSE);
|
|
|
|
|
|
|
|
timeout_source = g_timeout_source_new(1000);
|
|
|
|
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
|
|
|
|
timeout_id = g_source_attach(timeout_source, game_context);
|
|
|
|
g_source_unref(timeout_source);
|
|
|
|
|
2012-03-11 15:50:45 +00:00
|
|
|
game_listener = g_socket_listener_new();
|
2012-03-08 16:39:45 +00:00
|
|
|
|
|
|
|
/* The following snippet is borrowed from GLib 2.30's gsocketlistener.c
|
|
|
|
* code, to create the necessary sockets to listen on both IPv4 and
|
|
|
|
* IPv6 address */
|
|
|
|
if ((game_socket6 = g_socket_new(G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &err)) != NULL)
|
|
|
|
{
|
|
|
|
GInetAddress *inet_address;
|
|
|
|
GSocketAddress *address;
|
|
|
|
gboolean result;
|
|
|
|
|
|
|
|
inet_address = g_inet_address_new_any(G_SOCKET_FAMILY_IPV6);
|
|
|
|
address = g_inet_socket_address_new(inet_address, 4000);
|
|
|
|
g_object_unref(inet_address);
|
|
|
|
|
|
|
|
g_socket_set_listen_backlog(game_socket6, 10);
|
|
|
|
|
|
|
|
result = g_socket_bind(game_socket6, address, TRUE, &err)
|
|
|
|
&& g_socket_listen(game_socket6, &err);
|
|
|
|
|
|
|
|
g_object_unref(address);
|
|
|
|
|
|
|
|
if (!result)
|
|
|
|
{
|
|
|
|
g_object_unref(game_socket6);
|
2012-03-11 15:50:45 +00:00
|
|
|
g_print("Unable to create listener IPv6 socket!\n");
|
2012-03-08 16:39:45 +00:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (g_socket_speaks_ipv4(game_socket6))
|
|
|
|
need_ipv4_socket = FALSE;
|
|
|
|
|
|
|
|
game_net_source6 = g_socket_create_source(game_socket6, G_IO_IN, NULL);
|
2012-03-11 15:50:45 +00:00
|
|
|
g_socket_listener_add_socket(game_listener, game_socket6, NULL, &err);
|
2012-03-08 16:39:45 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (need_ipv4_socket)
|
|
|
|
{
|
|
|
|
if ((game_socket4 = g_socket_new(G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM, G_SOCKET_PROTOCOL_DEFAULT, &err)) != NULL)
|
|
|
|
{
|
|
|
|
GInetAddress *inet_address;
|
|
|
|
GSocketAddress *address;
|
|
|
|
gboolean result;
|
|
|
|
|
|
|
|
inet_address = g_inet_address_new_any(G_SOCKET_FAMILY_IPV4);
|
|
|
|
address = g_inet_socket_address_new(inet_address, 4000);
|
|
|
|
g_object_unref(inet_address);
|
|
|
|
|
|
|
|
g_socket_set_listen_backlog(game_socket4, 10);
|
|
|
|
|
|
|
|
result = g_socket_bind(game_socket4, address, TRUE, &err)
|
|
|
|
&& g_socket_listen(game_socket4, &err);
|
|
|
|
|
|
|
|
g_object_unref(address);
|
|
|
|
|
|
|
|
if (!result)
|
|
|
|
{
|
|
|
|
g_object_unref(game_socket4);
|
|
|
|
if (!game_socket6)
|
|
|
|
g_object_unref(game_socket6);
|
|
|
|
|
2012-03-11 15:50:45 +00:00
|
|
|
g_print("Unable to create listener IPv4 socket!\n");
|
2012-03-08 16:39:45 +00:00
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
game_net_source4 = g_socket_create_source(game_socket4, G_IO_IN, NULL);
|
2012-03-11 15:50:45 +00:00
|
|
|
g_socket_listener_add_socket(game_listener, game_socket4, NULL, &err);
|
2012-03-08 16:39:45 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (game_socket6 != NULL)
|
|
|
|
g_clear_error(&err);
|
|
|
|
else
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (game_net_source6)
|
|
|
|
{
|
2012-03-11 15:50:45 +00:00
|
|
|
struct AcceptData accept_data = {game_listener, game_context};
|
|
|
|
g_source_set_callback(game_net_source6, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL);
|
2012-03-08 16:39:45 +00:00
|
|
|
g_source_attach(game_net_source6, game_context);
|
|
|
|
}
|
|
|
|
if (game_net_source4)
|
|
|
|
{
|
2012-03-11 15:50:45 +00:00
|
|
|
struct AcceptData accept_data = {game_listener, game_context};
|
|
|
|
g_source_set_callback(game_net_source4, (GSourceFunc)game_source_callback, (gpointer)&accept_data, NULL);
|
2012-03-08 16:39:45 +00:00
|
|
|
g_source_attach(game_net_source4, game_context);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2012-03-11 15:50:45 +00:00
|
|
|
g_print("Startup finished\n");
|
2012-03-08 16:39:45 +00:00
|
|
|
|
|
|
|
g_main_loop_run(game_loop);
|
2012-03-07 22:00:58 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|