Add Matrix.Room to hold room data
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@ -92,3 +92,4 @@ Makefile.in
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/src/matrix-message-video.c
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/src/matrix-message-location.c
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/src/matrix-profile.c
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/src/matrix-room.c
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@ -60,6 +60,7 @@ libmatrix_glib_0_0_la_VALA_SOURCES = \
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matrix-message-video.vala \
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matrix-message-location.vala \
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matrix-profile.vala \
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matrix-room.vala \
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$(NULL)
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AM_CPPFLAGS += \
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159
src/matrix-room.vala
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159
src/matrix-room.vala
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@ -0,0 +1,159 @@
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/*
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* This file is part of matrix-glib-sdk
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*
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* matrix-glib-sdk is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* matrix-glib-sdk is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with matrix-glib-sdk. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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/**
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* Class to hold data about rooms
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*
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* The Room class is there to hold different parameters of a room like
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* its known aliases, its members, etc.
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*/
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public class Matrix.Room : GLib.Object {
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public string room_id { get; construct; }
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public string[] aliases { get; set; }
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public string? avatar_url { get; set; default = null; }
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public ImageInfo? avatar_info { get; set; default = null; }
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public string? avatar_thumbnail_url { get; set; default = null; }
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public ImageInfo? avatar_thumbnail_info { get; set; default = null; }
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public string? canonical_alias { get; set; default = null; }
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public string? creator { get; set; default = null; }
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public bool federate { get; set; default = false; }
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public GuestAccess guest_access { get; set; default = GuestAccess.UNKNOWN; }
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public HistoryVisibility history_visibility {
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get; set;
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default = HistoryVisibility.UNKNOWN;
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}
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public JoinRules join_rules { get; set; default = JoinRules.UNKNOWN; }
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public string? name { get; set; default = null; }
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public int default_power_level { get; set; default = 0; }
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public int default_event_level { get; set; default = 0; }
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public int default_state_level { get; set; default = 10; }
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public int ban_level { get; set; default = 5; }
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public int kick_level { get; set; default = 5; }
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public int redact_level { get; set; default = 20; }
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public int invite_level { get; set; default = 0; }
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public string? topic { get; set; default = null; }
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public string[] typing_users { get; set; }
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private Gee.HashMap<string, int?> _event_levels =
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new Gee.HashMap<string, int?>();
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private Gee.HashMap<string, int?> _user_levels =
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new Gee.HashMap<string, int?>();
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private struct MemberData {
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Profile profile;
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bool thirdparty;
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}
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private Gee.HashMap<string, MemberData?> _members =
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new Gee.HashMap<string, MemberData?>();
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public
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Room(string room_id)
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{
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Object(room_id : room_id);
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}
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public void
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add_member(string user_id, Profile? profile, bool third_party)
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throws Matrix.Error
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{
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MemberData? data = null;
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if ((data = _members[user_id]) != null) {
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throw new Matrix.Error.ALREADY_EXISTS(
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"User already exists in that room");
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}
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data = MemberData();
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if (profile == null) {
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data.profile = new Profile();
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} else {
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data.profile = profile;
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}
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data.thirdparty = third_party;
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_members[user_id] = data;
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}
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public Profile
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get_or_add_member(string user_id, bool third_party = false)
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throws Matrix.Error
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{
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try {
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return get_member(user_id, null);
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} catch (Matrix.Error e) {
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add_member(user_id, null, third_party);
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return get_member(user_id, null);
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}
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}
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public Profile
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get_member(string user_id, out bool third_party)
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throws Matrix.Error
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{
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MemberData? data = null;
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if ((data = _members[user_id]) == null) {
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throw new Matrix.Error.NOT_FOUND(
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"No such room member");
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}
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third_party = data.thirdparty;
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return data.profile;
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}
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public void
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remove_member(string user_id)
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throws Matrix.Error
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{
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MemberData? data = null;
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if ((data = _members[user_id]) == null) {
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throw new Matrix.Error.NOT_FOUND(
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"No such room member");
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}
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_members.unset(user_id);
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}
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}
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@ -42,6 +42,11 @@ namespace Matrix {
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/// yet. Clients getting this message
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/// may go online by some means to get
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/// the data
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NOT_FOUND, /// the requested data (e.g. member of
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/// a room) can not be found
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ALREADY_EXISTS, /// the data to create (e.g. when
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/// adding a new member to a Room
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/// object) already exists
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/* Add Matrix-defined error codes under here, prefixing them with
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* `MATRIX_ERROR_`, i.e. `M_FORBIDDEN` =>
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