matrix-glib-sdk/src/matrix-room.vala

160 lines
4.3 KiB
Vala

/*
* This file is part of matrix-glib-sdk
*
* matrix-glib-sdk is free software: you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* matrix-glib-sdk is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied
* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with matrix-glib-sdk. If not, see
* <http://www.gnu.org/licenses/>.
*/
/**
* Class to hold data about rooms
*
* The Room class is there to hold different parameters of a room like
* its known aliases, its members, etc.
*/
public class Matrix.Room : GLib.Object {
public string room_id { get; construct; }
public string[] aliases { get; set; }
public string? avatar_url { get; set; default = null; }
public ImageInfo? avatar_info { get; set; default = null; }
public string? avatar_thumbnail_url { get; set; default = null; }
public ImageInfo? avatar_thumbnail_info { get; set; default = null; }
public string? canonical_alias { get; set; default = null; }
public string? creator { get; set; default = null; }
public bool federate { get; set; default = false; }
public GuestAccess guest_access { get; set; default = GuestAccess.UNKNOWN; }
public HistoryVisibility history_visibility {
get; set;
default = HistoryVisibility.UNKNOWN;
}
public JoinRules join_rules { get; set; default = JoinRules.UNKNOWN; }
public string? name { get; set; default = null; }
public int default_power_level { get; set; default = 0; }
public int default_event_level { get; set; default = 0; }
public int default_state_level { get; set; default = 10; }
public int ban_level { get; set; default = 5; }
public int kick_level { get; set; default = 5; }
public int redact_level { get; set; default = 20; }
public int invite_level { get; set; default = 0; }
public string? topic { get; set; default = null; }
public string[] typing_users { get; set; }
private Gee.HashMap<string, int?> _event_levels =
new Gee.HashMap<string, int?>();
private Gee.HashMap<string, int?> _user_levels =
new Gee.HashMap<string, int?>();
private struct MemberData {
Profile profile;
bool thirdparty;
}
private Gee.HashMap<string, MemberData?> _members =
new Gee.HashMap<string, MemberData?>();
public
Room(string room_id)
{
Object(room_id : room_id);
}
public void
add_member(string user_id, Profile? profile, bool third_party)
throws Matrix.Error
{
MemberData? data = null;
if ((data = _members[user_id]) != null) {
throw new Matrix.Error.ALREADY_EXISTS(
"User already exists in that room");
}
data = MemberData();
if (profile == null) {
data.profile = new Profile();
} else {
data.profile = profile;
}
data.thirdparty = third_party;
_members[user_id] = data;
}
public Profile
get_or_add_member(string user_id, bool third_party = false)
throws Matrix.Error
{
try {
return get_member(user_id, null);
} catch (Matrix.Error e) {
add_member(user_id, null, third_party);
return get_member(user_id, null);
}
}
public Profile
get_member(string user_id, out bool third_party)
throws Matrix.Error
{
MemberData? data = null;
if ((data = _members[user_id]) == null) {
throw new Matrix.Error.NOT_FOUND(
"No such room member");
}
third_party = data.thirdparty;
return data.profile;
}
public void
remove_member(string user_id)
throws Matrix.Error
{
MemberData? data = null;
if ((data = _members[user_id]) == null) {
throw new Matrix.Error.NOT_FOUND(
"No such room member");
}
_members.unset(user_id);
}
}