2ecf738255
Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
140 lines
3.4 KiB
C
140 lines
3.4 KiB
C
/* wMUD - Yet another MUD codebase by W00d5t0ck
|
|
* Copyright (C) 2012 - Gergely POLONKAI
|
|
*
|
|
* players.c: player structure related functions
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <glib.h>
|
|
#ifdef HAVE_CRYPT_H
|
|
#include <crypt.h>
|
|
#endif
|
|
|
|
#include "game-networking.h"
|
|
#include "players.h"
|
|
|
|
/**
|
|
* SECTION:player
|
|
* @short_description: Player database handling
|
|
*
|
|
* Functions to handle player database records
|
|
*/
|
|
|
|
/**
|
|
* players:
|
|
*
|
|
* GSList of all loaded players. Stores #wmudPlayer structures.
|
|
*/
|
|
GSList *players = NULL;
|
|
|
|
/**
|
|
* wmud_player_auth:
|
|
* @client: The client to be authenticated. The authentication password comes
|
|
* from the client's buffer.
|
|
*
|
|
* Tries to authenticate a client based on the associated player structure, and
|
|
* the password stored in the client's buffer.
|
|
*
|
|
* Return value: %TRUE if the password is valid, %FALSE otherwise.
|
|
*/
|
|
gboolean
|
|
wmud_player_auth(wmudClient *client)
|
|
{
|
|
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player entered %s as password", client->buffer->str);
|
|
|
|
if (g_strcmp0(crypt(client->buffer->str, client->player->cpassword), client->player->cpassword) == 0)
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gint
|
|
find_player_by_name(wmudPlayer *player, gchar *player_name)
|
|
{
|
|
return g_ascii_strcasecmp(player->player_name, player_name);
|
|
}
|
|
|
|
/**
|
|
* wmud_player_exists:
|
|
* @player_name: The login name of the player to check
|
|
*
|
|
* Check if the player with the given name already exists.
|
|
*
|
|
* Return value: the wmudPlayer structure for the given player name, or %NULL
|
|
* if it can not be found.
|
|
*/
|
|
wmudPlayer *
|
|
wmud_player_exists(gchar *player_name)
|
|
{
|
|
GSList *player_elem;
|
|
|
|
if ((player_elem = g_slist_find_custom(players, player_name, (GCompareFunc)find_player_by_name)) == NULL)
|
|
return NULL;
|
|
|
|
return player_elem->data;
|
|
|
|
}
|
|
|
|
/**
|
|
* wmud_player_dup:
|
|
* @player: the player structure to duplicate
|
|
*
|
|
* Duplicates a #wmudPlayer structure.
|
|
*
|
|
* Return value: the new, duplicated player structure. It must be freed with wmud_player_free().
|
|
*/
|
|
wmudPlayer *
|
|
wmud_player_dup(wmudPlayer *player)
|
|
{
|
|
wmudPlayer *new_player;
|
|
|
|
if (!player)
|
|
return NULL;
|
|
|
|
new_player = g_new0(wmudPlayer, 1);
|
|
new_player->id = player->id;
|
|
new_player->player_name = g_strdup(player->player_name);
|
|
new_player->cpassword = g_strdup(player->cpassword);
|
|
new_player->email = g_strdup(player->email);
|
|
|
|
return new_player;
|
|
}
|
|
|
|
/**
|
|
* wmud_player_free:
|
|
* @player: A pointer to the player structure to be freed
|
|
*
|
|
* Frees a #wmudPlayer structure with all its fields, and sets the structure
|
|
* variable to %NULL.
|
|
*/
|
|
void
|
|
wmud_player_free(wmudPlayer **player)
|
|
{
|
|
if (!*player)
|
|
return;
|
|
if ((*player)->player_name)
|
|
g_free((*player)->player_name);
|
|
if ((*player)->cpassword)
|
|
g_free((*player)->cpassword);
|
|
if ((*player)->email)
|
|
g_free((*player)->email);
|
|
g_free(*player);
|
|
*player = NULL;
|
|
}
|
|
|