wmud/TODO
Gergely Polonkai 2f36baf323 Initial import
2016-06-23 17:37:35 +02:00

77 lines
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CLIENT FLOW
===========
[X] connection arrives
[X] connection gets accept()'ed
[ ] connection is closed if the IP is banned
[X] session object created
[ ] welcome banner gets sent
[X] user sends commans
[ ] commands get processed
[X] user sends the QUIT command
[X] session gets destroyed
[X] connection gets destroyed
TO-DO LIST
==========
[X] Create own text formatting style
[o] Create converter that can convert from own style to
[X] ANSI
[ ] colourless text
[ ] HTML
[ ] Pango markup
only the first two are very important
[X] Do basic jobs for later threading support
[X] Create and run the world object in a separate thread
[X] Implement session handling
[X] Create telnet interface that can process commands and send colourful
responses. This should go in a separate thread.
[X] Plan configurable parameters and configuration file format
[X] Write configuration reading code
[o] Create XML schemas for world description
[ ] Specify a way how new attribute and object types can be inserted into
a running system
[ ] Specify state-saving backends:
[ ] SQLite3
[ ] MySQL
[ ] PostgreSQL
[ ] XML
[ ] GDBM
[ ] Specify data to be saved during state-save
[ ] Write state saving (command and timed hook) and loading (command and
startup time) code
[o] Write world description loading and reloading code
[ ] Write User Account management code (possibility of registration,
login, logout, account deletion, ban, kick and purge
[o] Write chat possibility
[ ] Write Light-calculation code
[ ] Plan initial character state (what attributes to use, look, cloths,
armour, weapon, etc.)
[ ] Create the possibility to enter the world
[ ] Create the possibility to move in the world
[ ] Create a DBus module to control the whole program
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