77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
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CLIENT FLOW
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===========
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[X] connection arrives
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[X] connection gets accept()'ed
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[ ] connection is closed if the IP is banned
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[X] session object created
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[ ] welcome banner gets sent
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[X] user sends commans
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[ ] commands get processed
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[X] user sends the QUIT command
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[X] session gets destroyed
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[X] connection gets destroyed
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TO-DO LIST
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==========
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[X] Create own text formatting style
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[o] Create converter that can convert from own style to
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[X] ANSI
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[ ] colourless text
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[ ] HTML
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[ ] Pango markup
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only the first two are very important
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[X] Do basic jobs for later threading support
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[X] Create and run the world object in a separate thread
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[X] Implement session handling
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[X] Create telnet interface that can process commands and send colourful
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responses. This should go in a separate thread.
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[X] Plan configurable parameters and configuration file format
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[X] Write configuration reading code
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[o] Create XML schemas for world description
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[ ] Specify a way how new attribute and object types can be inserted into
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a running system
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[ ] Specify state-saving backends:
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[ ] SQLite3
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[ ] MySQL
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[ ] PostgreSQL
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[ ] XML
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[ ] GDBM
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[ ] Specify data to be saved during state-save
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[ ] Write state saving (command and timed hook) and loading (command and
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startup time) code
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[o] Write world description loading and reloading code
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[ ] Write User Account management code (possibility of registration,
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login, logout, account deletion, ban, kick and purge
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[o] Write chat possibility
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[ ] Write Light-calculation code
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[ ] Plan initial character state (what attributes to use, look, cloths,
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armour, weapon, etc.)
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[ ] Create the possibility to enter the world
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[ ] Create the possibility to move in the world
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[ ] Create a DBus module to control the whole program
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# vim: textwidth=78 : tabstop=8 : expandtab
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