wmud/libwmud-world/wmud-world.c
Gergely Polonkai 2f36baf323 Initial import
2016-06-23 17:37:35 +02:00

105 lines
2.2 KiB
C

#include "wmud-world.h"
#define WMUD_WORLD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), WMUD_TYPE_WORLD, wMUDWorldPrivate))
struct _wMUDWorldPrivate
{
gchar *name;
};
enum
{
PROP_0,
PROP_NAME
};
G_DEFINE_TYPE(wMUDWorld, wmud_world, G_TYPE_OBJECT);
static void
wmud_world_set_property(GObject *object, guint property_id, const GValue *value, GParamSpec *pspec)
{
wMUDWorld *self = WMUD_WORLD(object);
switch (property_id)
{
case PROP_NAME:
g_free(self->priv->name);
self->priv->name = g_value_dup_string(value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec);
break;
}
}
static void
wmud_world_get_property(GObject *object, guint property_id, GValue *value, GParamSpec *pspec)
{
wMUDWorld *self = WMUD_WORLD(object);
switch (property_id)
{
case PROP_NAME:
g_value_set_string(value, self->priv->name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec);
break;
}
}
static void
wmud_world_dispose(GObject *object)
{
G_OBJECT_CLASS(wmud_world_parent_class)->dispose(object);
}
static void
wmud_world_finalize(GObject *object)
{
wMUDWorld *self = WMUD_WORLD(object);
if (self->priv->name)
{
g_free(self->priv->name);
}
G_OBJECT_CLASS(wmud_world_parent_class)->finalize(object);
}
static void
wmud_world_class_init(wMUDWorldClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
GParamSpec *wmud_world_param_spec;
gobject_class->set_property = wmud_world_set_property;
gobject_class->get_property = wmud_world_get_property;
gobject_class->dispose = wmud_world_dispose;
gobject_class->finalize = wmud_world_finalize;
g_type_class_add_private(klass, sizeof(wMUDWorldPrivate));
wmud_world_param_spec = g_param_spec_string("name", "World name", "Set the name of the world", NULL, G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE);
g_object_class_install_property(gobject_class, PROP_NAME, wmud_world_param_spec);
}
static void
wmud_world_init(wMUDWorld *self)
{
wMUDWorldPrivate *priv;
self->priv = priv = WMUD_WORLD_GET_PRIVATE(self);
priv->name = NULL;
}
wMUDWorld *
wmud_world_new(void)
{
wMUDWorld *new_world = g_object_new(WMUD_TYPE_WORLD, NULL);
return new_world;
}