105 lines
2.2 KiB
C
105 lines
2.2 KiB
C
#include "wmud-world.h"
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#define WMUD_WORLD_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE((obj), WMUD_TYPE_WORLD, wMUDWorldPrivate))
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struct _wMUDWorldPrivate
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{
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gchar *name;
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};
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enum
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{
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PROP_0,
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PROP_NAME
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};
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G_DEFINE_TYPE(wMUDWorld, wmud_world, G_TYPE_OBJECT);
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static void
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wmud_world_set_property(GObject *object, guint property_id, const GValue *value, GParamSpec *pspec)
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{
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wMUDWorld *self = WMUD_WORLD(object);
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switch (property_id)
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{
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case PROP_NAME:
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g_free(self->priv->name);
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self->priv->name = g_value_dup_string(value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec);
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break;
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}
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}
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static void
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wmud_world_get_property(GObject *object, guint property_id, GValue *value, GParamSpec *pspec)
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{
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wMUDWorld *self = WMUD_WORLD(object);
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switch (property_id)
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{
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case PROP_NAME:
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g_value_set_string(value, self->priv->name);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec);
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break;
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}
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}
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static void
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wmud_world_dispose(GObject *object)
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{
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G_OBJECT_CLASS(wmud_world_parent_class)->dispose(object);
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}
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static void
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wmud_world_finalize(GObject *object)
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{
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wMUDWorld *self = WMUD_WORLD(object);
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if (self->priv->name)
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{
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g_free(self->priv->name);
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}
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G_OBJECT_CLASS(wmud_world_parent_class)->finalize(object);
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}
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static void
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wmud_world_class_init(wMUDWorldClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS(klass);
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GParamSpec *wmud_world_param_spec;
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gobject_class->set_property = wmud_world_set_property;
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gobject_class->get_property = wmud_world_get_property;
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gobject_class->dispose = wmud_world_dispose;
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gobject_class->finalize = wmud_world_finalize;
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g_type_class_add_private(klass, sizeof(wMUDWorldPrivate));
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wmud_world_param_spec = g_param_spec_string("name", "World name", "Set the name of the world", NULL, G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE);
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g_object_class_install_property(gobject_class, PROP_NAME, wmud_world_param_spec);
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}
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static void
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wmud_world_init(wMUDWorld *self)
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{
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wMUDWorldPrivate *priv;
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self->priv = priv = WMUD_WORLD_GET_PRIVATE(self);
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priv->name = NULL;
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}
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wMUDWorld *
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wmud_world_new(void)
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{
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wMUDWorld *new_world = g_object_new(WMUD_TYPE_WORLD, NULL);
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return new_world;
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}
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