wMUD MUD codebase
Go to file
Gergely Polonkai 2f36baf323 Initial import 2016-06-23 17:37:35 +02:00
data Initial import 2016-06-23 17:37:35 +02:00
doc Initial import 2016-06-23 17:37:35 +02:00
libwmud-protocol-telnet Initial import 2016-06-23 17:37:35 +02:00
libwmud-session Initial import 2016-06-23 17:37:35 +02:00
libwmud-state-sqlite3 Initial import 2016-06-23 17:37:35 +02:00
libwmud-world Initial import 2016-06-23 17:37:35 +02:00
src Initial import 2016-06-23 17:37:35 +02:00
Makefile.am Initial import 2016-06-23 17:37:35 +02:00
README Initial import 2016-06-23 17:37:35 +02:00
TODO Initial import 2016-06-23 17:37:35 +02:00
configure.ac Initial import 2016-06-23 17:37:35 +02:00

README

What is wMUD?
=============
  On one hand, wMUD is a new (well, yet another) MUD (Multi-User Dungeon)
server. It is designed to run as smoothly as possible, which is achieved by
using threads. During development I tried to eliminate everything which is not
GLib, so, although not tested yet, it should by highly portable.

  On the other hand, wMUD is a learning project for GLib's several features.
This means that although I double check every byte of code, it can still have
bugs or not-so-effective code chunks. If you find one, please don't hesitate to
contact me, or send a patch!