Extended TODO list
Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
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TODO
44
TODO
@ -90,7 +90,7 @@ Game world
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[ ] . Tables and chairs
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[ ] . Tables and chairs
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[ ] . Tables are private chat rooms with a maximum number of members
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[ ] . Tables are private chat rooms with a maximum number of members
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[ ] . Each tavern has a fixed amount of tables and chairs
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[ ] . Each tavern has a fixed amount of tables and chairs
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[ ] . Chairs can be moved from one table to another
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[ ] . Chairs can be moved from one table to another if not occupied
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[ ] . Tables have a maximum number of chairs (which may vary depending on
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[ ] . Tables have a maximum number of chairs (which may vary depending on
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the table's size)
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the table's size)
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@ -117,24 +117,30 @@ Game world
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[ ] * Item creation (AKA combining or Professions)
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[ ] * Item creation (AKA combining or Professions)
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[ ] - Trainers, who know only specific recipes
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[ ] - Trainers, who know only specific recipes
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[ ] - Recipe scrolls (e.g to be dropped by mobs and such)
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[ ] - Recipe scrolls (e.g to be dropped by mobs and such) (item flag
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[ ] - Corpse skinning (only specific corpses)
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'recipe'; custom fields must be added for Profession ID and recipe
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[ ] - Corpse butching (only specific corpses)
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ID)
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[ ] - Fishing
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[ ] - Corpse skinning (only corpses of mobs with the 'skinnable' flag)
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[ ] - Mining
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[ ] - Corpse butching (only corpses of mobs with the 'butchable' flag)
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[ ] - Foraging
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[ ] - Fishing (only in rooms with the 'fishing' flag)
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[ ] - Blacksmithing
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[ ] - Mining (only if the room has an item with the 'minable' flag)
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[ ] - Alchemy
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[ ] - Foraging (only if the room has an item with the 'foragable' flag)
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[ ] - Blacksmithing (only if the room has an item with the 'anvil' flag, and
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the character has an item with the 'blacksmith-hammer' flag)
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[ ] - Alchemy (some recipes may require an item in the room with the
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'alchemytools' flag)
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[ ] * Companions
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[ ] * Companions
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[ ] - Combat/Pack animals
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[ ] - Combat/Pack animals
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[ [ - May be rented
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[ ] - They should also advance in age
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[ ] - Mounts (may also act as combat/pack animals)
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[ ] - Mounts (may also act as combat/pack animals)
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[ ] - Charming
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[ ] - Charming
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[ ] - Servants, pages
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[ ] - Servants, pages
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[ ] * Gods
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[ ] * Gods
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[ ] - Gods may be chosen upon character creation (for wMUD, a character MUST
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[ ] - Gods may be chosen upon character creation. Amount is configurable.
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have at least two Gods in Iminiru. Amount is configurable)
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(for Iminiru, a character MUST have at least two Gods)
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[ ] - Sacrifices
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[ ] - Sacrifices
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[ ] - Prayers
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[ ] - Prayers
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@ -188,16 +194,16 @@ Game world
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[ ] - Dual Wield
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[ ] - Dual Wield
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[ ] - Stun
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[ ] - Stun
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[ ] * The whole system should be built with class support, although wMUD will
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[ ] * The whole system should be built with class support, although Iminiru
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technically have only one "Adventurer" class. Also, multiclassing
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will technically have only one "Adventurer" class. Also, multiclassing
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should be possible
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should be possible
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[ ] * Character aging, with racial maximum age. When a character is too old,
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[ ] * Character aging, with racial maximum age. When a character is too old,
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they can retire (e.g they will become story tellers or such), or die
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they can retire (e.g they will become story tellers or such), or die
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and rebirth. Reborn characters have a bonus to their maximum age.
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and reborn. Reborn characters have a bonus to their maximum age. Upon
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Upon rebirth they create a totally new character, with all their old
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rebirth they create a totally new character, with all their old data
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data remaining in the database. Reborn characters have the possibility
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remaining in the database. Reborn characters have the possibility to
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to regain all their old powers after a few years
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regain all their old powers after a few years
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[ ] * Quests
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[ ] * Quests
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[ ] - Quests given by NPCs
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[ ] - Quests given by NPCs
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@ -226,7 +232,7 @@ Game world
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[ ] - Player killing/thieving should be enabled/disabled per world
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[ ] - Player killing/thieving should be enabled/disabled per world
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[ ] * Gossips
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[ ] * Gossips
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[ ] - Bragging NPCs: if a character gets killed by a specific NPCs, those
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[ ] - Bragging NPCs: if a character gets killed by specific NPCs, those
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NPCs will humiliate that character for a while
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NPCs will humiliate that character for a while
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[ ] * Weapon USE: wielded weapons may do something (like cast spells or such)
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[ ] * Weapon USE: wielded weapons may do something (like cast spells or such)
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@ -311,6 +317,8 @@ Game world
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[ ] * Tattoes, scars, piercings, etc.
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[ ] * Tattoes, scars, piercings, etc.
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[ ] * Lights that shine on each other and on the world
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Commands
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Commands
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--------
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--------
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