Extended TODO list

Signed-off-by: Gergely POLONKAI (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely POLONKAI (W00d5t0ck) 2012-03-27 23:28:47 +02:00
parent 68b472e1f6
commit fb6f3fdc08

44
TODO
View File

@ -90,7 +90,7 @@ Game world
[ ] . Tables and chairs [ ] . Tables and chairs
[ ] . Tables are private chat rooms with a maximum number of members [ ] . Tables are private chat rooms with a maximum number of members
[ ] . Each tavern has a fixed amount of tables and chairs [ ] . Each tavern has a fixed amount of tables and chairs
[ ] . Chairs can be moved from one table to another [ ] . Chairs can be moved from one table to another if not occupied
[ ] . Tables have a maximum number of chairs (which may vary depending on [ ] . Tables have a maximum number of chairs (which may vary depending on
the table's size) the table's size)
@ -117,24 +117,30 @@ Game world
[ ] * Item creation (AKA combining or Professions) [ ] * Item creation (AKA combining or Professions)
[ ] - Trainers, who know only specific recipes [ ] - Trainers, who know only specific recipes
[ ] - Recipe scrolls (e.g to be dropped by mobs and such) [ ] - Recipe scrolls (e.g to be dropped by mobs and such) (item flag
[ ] - Corpse skinning (only specific corpses) 'recipe'; custom fields must be added for Profession ID and recipe
[ ] - Corpse butching (only specific corpses) ID)
[ ] - Fishing [ ] - Corpse skinning (only corpses of mobs with the 'skinnable' flag)
[ ] - Mining [ ] - Corpse butching (only corpses of mobs with the 'butchable' flag)
[ ] - Foraging [ ] - Fishing (only in rooms with the 'fishing' flag)
[ ] - Blacksmithing [ ] - Mining (only if the room has an item with the 'minable' flag)
[ ] - Alchemy [ ] - Foraging (only if the room has an item with the 'foragable' flag)
[ ] - Blacksmithing (only if the room has an item with the 'anvil' flag, and
the character has an item with the 'blacksmith-hammer' flag)
[ ] - Alchemy (some recipes may require an item in the room with the
'alchemytools' flag)
[ ] * Companions [ ] * Companions
[ ] - Combat/Pack animals [ ] - Combat/Pack animals
[ [ - May be rented
[ ] - They should also advance in age
[ ] - Mounts (may also act as combat/pack animals) [ ] - Mounts (may also act as combat/pack animals)
[ ] - Charming [ ] - Charming
[ ] - Servants, pages [ ] - Servants, pages
[ ] * Gods [ ] * Gods
[ ] - Gods may be chosen upon character creation (for wMUD, a character MUST [ ] - Gods may be chosen upon character creation. Amount is configurable.
have at least two Gods in Iminiru. Amount is configurable) (for Iminiru, a character MUST have at least two Gods)
[ ] - Sacrifices [ ] - Sacrifices
[ ] - Prayers [ ] - Prayers
@ -188,16 +194,16 @@ Game world
[ ] - Dual Wield [ ] - Dual Wield
[ ] - Stun [ ] - Stun
[ ] * The whole system should be built with class support, although wMUD will [ ] * The whole system should be built with class support, although Iminiru
technically have only one "Adventurer" class. Also, multiclassing will technically have only one "Adventurer" class. Also, multiclassing
should be possible should be possible
[ ] * Character aging, with racial maximum age. When a character is too old, [ ] * Character aging, with racial maximum age. When a character is too old,
they can retire (e.g they will become story tellers or such), or die they can retire (e.g they will become story tellers or such), or die
and rebirth. Reborn characters have a bonus to their maximum age. and reborn. Reborn characters have a bonus to their maximum age. Upon
Upon rebirth they create a totally new character, with all their old rebirth they create a totally new character, with all their old data
data remaining in the database. Reborn characters have the possibility remaining in the database. Reborn characters have the possibility to
to regain all their old powers after a few years regain all their old powers after a few years
[ ] * Quests [ ] * Quests
[ ] - Quests given by NPCs [ ] - Quests given by NPCs
@ -226,7 +232,7 @@ Game world
[ ] - Player killing/thieving should be enabled/disabled per world [ ] - Player killing/thieving should be enabled/disabled per world
[ ] * Gossips [ ] * Gossips
[ ] - Bragging NPCs: if a character gets killed by a specific NPCs, those [ ] - Bragging NPCs: if a character gets killed by specific NPCs, those
NPCs will humiliate that character for a while NPCs will humiliate that character for a while
[ ] * Weapon USE: wielded weapons may do something (like cast spells or such) [ ] * Weapon USE: wielded weapons may do something (like cast spells or such)
@ -311,6 +317,8 @@ Game world
[ ] * Tattoes, scars, piercings, etc. [ ] * Tattoes, scars, piercings, etc.
[ ] * Lights that shine on each other and on the world
Commands Commands
-------- --------