Added GtkDoc comments to wmud_types.h
This commit is contained in:
		
							
								
								
									
										108
									
								
								src/wmud_types.h
									
									
									
									
									
								
							
							
						
						
									
										108
									
								
								src/wmud_types.h
									
									
									
									
									
								
							@@ -4,28 +4,73 @@
 | 
			
		||||
#include <glib.h>
 | 
			
		||||
#include <gio/gio.h>
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * wmudClientState:
 | 
			
		||||
 * @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
 | 
			
		||||
 *     player name
 | 
			
		||||
 * @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
 | 
			
		||||
 *     login password
 | 
			
		||||
 * @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
 | 
			
		||||
 *     main game menu
 | 
			
		||||
 * @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
 | 
			
		||||
 *     in-game
 | 
			
		||||
 * @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we
 | 
			
		||||
 *     are now waiting for an answer if they reallz want to quit
 | 
			
		||||
 *     Will be removed soon, this should work totally different (TODO)
 | 
			
		||||
 * @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was
 | 
			
		||||
 *     invalid. Waiting for answer if this is a new player
 | 
			
		||||
 * @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
 | 
			
		||||
 *     e-mail address to be given
 | 
			
		||||
 * @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
 | 
			
		||||
 *     waiting for confirmation
 | 
			
		||||
 *
 | 
			
		||||
 * Game client states.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum {
 | 
			
		||||
	WMUD_CLIENT_STATE_FRESH,             /* Newly connected clients. We are waiting for
 | 
			
		||||
	                                      * a player name */
 | 
			
		||||
	WMUD_CLIENT_STATE_PASSWAIT,          /* Player name entered, waiting for password */
 | 
			
		||||
	WMUD_CLIENT_STATE_MENU,              /* Logged in players, waiting in the main menu.
 | 
			
		||||
	                                      * We are waiting for a menu item to be
 | 
			
		||||
	                                      * chosen.*/
 | 
			
		||||
	WMUD_CLIENT_STATE_INGAME,            /* Player is in-game */
 | 
			
		||||
	WMUD_CLIENT_STATE_QUITWAIT,          /* Waiting for answer for the quit question */
 | 
			
		||||
	WMUD_CLIENT_STATE_NEWCHAR,           /* Waiting for answer for the new
 | 
			
		||||
					      * character question */
 | 
			
		||||
	WMUD_CLIENT_STATE_REGISTERING,       /* Player registration starts */
 | 
			
		||||
	WMUD_CLIENT_STATE_REGEMAIL_CONFIRM   /* Waiting for e-mail address confirmation */
 | 
			
		||||
	WMUD_CLIENT_STATE_FRESH,
 | 
			
		||||
	WMUD_CLIENT_STATE_PASSWAIT,
 | 
			
		||||
	WMUD_CLIENT_STATE_MENU,
 | 
			
		||||
	WMUD_CLIENT_STATE_INGAME,
 | 
			
		||||
	WMUD_CLIENT_STATE_QUITWAIT,
 | 
			
		||||
	WMUD_CLIENT_STATE_NEWCHAR,
 | 
			
		||||
	WMUD_CLIENT_STATE_REGISTERING,
 | 
			
		||||
	WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
 | 
			
		||||
} wmudClientState;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * wmudPlayer:
 | 
			
		||||
 * @id: Player's database ID
 | 
			
		||||
 * @player_name: Player's login name
 | 
			
		||||
 * @cpassword: crzpt()ed password of the player. This is NULL for newly
 | 
			
		||||
 *     registered players, who have no password generated for them by the
 | 
			
		||||
 *     maintenance loop
 | 
			
		||||
 * @email: E-mail address of the player
 | 
			
		||||
 *
 | 
			
		||||
 * The <structname>wmudPlayer<structname> structure contains all information of
 | 
			
		||||
 * a player.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct _wmudPlayer {
 | 
			
		||||
	guint32 id;           /* User ID */
 | 
			
		||||
	gchar *player_name;   /* Player login name */
 | 
			
		||||
	gchar *cpassword;     /* Crypted password */
 | 
			
		||||
	gchar *email;         /* E-mail address */
 | 
			
		||||
	guint32 id;
 | 
			
		||||
	gchar *player_name;
 | 
			
		||||
	gchar *cpassword;
 | 
			
		||||
	gchar *email;
 | 
			
		||||
} wmudPlayer;
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * wmudClient:
 | 
			
		||||
 * @socket: The assigned GSocket object
 | 
			
		||||
 * @buffer: The client receive buffer. It may hold partial or multiple lines
 | 
			
		||||
 *     until processed
 | 
			
		||||
 * @state: The state of the client
 | 
			
		||||
 * @authenticated: TRUE if the client is an authenticated game player
 | 
			
		||||
 * @player: The associatec player structure. It is also used during
 | 
			
		||||
 *     registration, so it should be always checked if the player is a saved
 | 
			
		||||
 *     database user
 | 
			
		||||
 * @bademail: indicates that the entered e-mail address is invalid
 | 
			
		||||
 *
 | 
			
		||||
 * <structname>wmudClient</structname> contains all properties of a connected
 | 
			
		||||
 * game client.
 | 
			
		||||
 */
 | 
			
		||||
typedef struct _wmudClient {
 | 
			
		||||
	GSocket *socket;
 | 
			
		||||
	GSource *socket_source;
 | 
			
		||||
@@ -37,20 +82,39 @@ typedef struct _wmudClient {
 | 
			
		||||
	gint login_try_count;
 | 
			
		||||
} wmudClient;
 | 
			
		||||
 | 
			
		||||
enum {
 | 
			
		||||
	WMUD_CONFIG_ERROR_SUCCESS,
 | 
			
		||||
/**
 | 
			
		||||
 * wmudConfigError:
 | 
			
		||||
 * @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
 | 
			
		||||
 *     contain a [global] section
 | 
			
		||||
 * @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
 | 
			
		||||
 *     invalid port number
 | 
			
		||||
 * @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
 | 
			
		||||
 *     world database file
 | 
			
		||||
 * @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
 | 
			
		||||
 *     an administrator e-mail address
 | 
			
		||||
 *
 | 
			
		||||
 * Error codes returned by configuration file parsing functions.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum {
 | 
			
		||||
	WMUD_CONFIG_ERROR_NOGLOBAL,
 | 
			
		||||
	WMUD_CONFIG_ERROR_BADPORT,
 | 
			
		||||
	WMUD_CONFIG_ERROR_NOWORLD,
 | 
			
		||||
	WMUD_CONFIG_ERROR_NOEMAIL
 | 
			
		||||
};
 | 
			
		||||
} wmudConfigError;
 | 
			
		||||
 | 
			
		||||
enum {
 | 
			
		||||
	WMUD_DB_ERROR_SUCCESS,
 | 
			
		||||
/**
 | 
			
		||||
 * wmudDbError:
 | 
			
		||||
 * @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened
 | 
			
		||||
 * @WMUD_DB_ERROR_NOINIT: Database system was not initialized
 | 
			
		||||
 * @WMUD_DB_ERROR_BADQUERY: Invalid database query
 | 
			
		||||
 *
 | 
			
		||||
 * Error codes returned by database handling functions.
 | 
			
		||||
 */
 | 
			
		||||
typedef enum {
 | 
			
		||||
	WMUD_DB_ERROR_CANTOPEN,
 | 
			
		||||
	WMUD_DB_ERROR_NOINIT,
 | 
			
		||||
	WMUD_DB_ERROR_BADQUERY
 | 
			
		||||
};
 | 
			
		||||
} wmudDbError;
 | 
			
		||||
 | 
			
		||||
#endif /* __WMUD_TYPES_H__ */
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user