Created player authentication code

Added code to authenticate the logging in player.

Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely POLONKAI 2012-03-23 14:40:10 +01:00
parent e7a5e2976f
commit 6ab48b5f7b
2 changed files with 31 additions and 1 deletions

View File

@ -60,6 +60,7 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
{
g_free(buf);
wmud_client_close(client_data, FALSE);
return FALSE;
}
@ -96,7 +97,32 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
break;
case WMUD_CLIENT_STATE_PASSWAIT:
if (*(client_data->buffer->str))
wmud_player_auth(client_data);
{
if (wmud_player_auth(client_data))
{
wmud_client_send(client_data, "%c%c%cLogin successful.\r\n", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
/* TODO: Send fail count if non-zero */
client_data->state = WMUD_CLIENT_STATE_MENU;
}
else
{
wmud_client_send(client_data, "%c%c%cThis password doesn't seem to be valid. Let's try it again...\r\nBy what name would you like to be called? ", TELNET_IAC, TELNET_WILL, TELNET_ECHO);
client_data->state = WMUD_CLIENT_STATE_FRESH;
client_data->login_try_count++;
if (client_data->login_try_count > 3)
{
wmud_client_send(client_data, "You are trying these bad passwords for too many times. Please stop that!\r\n");
wmud_client_close(client_data, TRUE);
/* TODO: Increase IP fail count, and ban IP if it's too high */
}
/* TODO: Increase and save player fail count */
client_data->player = NULL;
}
}
else
{
wmud_client_send(client_data, "Empty passwords are not valid.\r\nTry again: ");
}
break;
case WMUD_CLIENT_STATE_MENU:
//wmud_client_interpret_menu_command(client_data);
@ -383,7 +409,10 @@ wmud_client_interpret_newplayer_mailconfirm(wmudClient *client)
if (g_ascii_strcasecmp(client->player->email, client->buffer->str) == 0)
{
if (wmud_db_save_player(client->player, &err))
{
wmud_client_send(client, "Good. We will generate the password for this player name, and send it to you\r\nvia e-mail. Please come back to us, if you get that code, so you can log\r\nin.\r\n");
players = g_slist_prepend(players, wmud_player_dup(client->player));
}
else
{
g_critical("wmud_db_save_player() error: %s", err->message);

View File

@ -34,6 +34,7 @@ typedef struct _wmudClient {
gboolean authenticated;
wmudPlayer *player;
gboolean bademail;
gint login_try_count;
} wmudClient;
enum {