Moved old codebase to old-codebase/
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old-codebase/doc/OLD-DOCS/README
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This directory contains documentation on various aspects of the game.
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Area builders will be most interested in database.doc, dbsup.doc, defs.doc,
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shop.doc, and values.doc. These five files can be mailed automatically
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with the "do_mail" script in this directory. do_mail takes the recipient
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as its only command-line argument. For example, to mail the documentation
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to CircleMUD's author, you'd type "do_mail jelson@cs.jhu.edu".
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CONTENTS:
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--------
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COLOR.DOC - Programmer's manual on how to use color codes
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COMM.DOC - The game-to-player communications system, most importantly
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the act() procedure
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DATABASE.DOC - The format of the most important data files
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DBSUP.DOC - Detailed information on each field in database.doc
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DEFS.DOC - Important document on what rules should be followed
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when creating a part of the world, to avoid complete chaos
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HACKER.DOC - Insight into the art & science of programming (courtesy MERC)
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HANDLER.DOC - Descriptions of most of the basic 'database handling'
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procedures, found in handler.c
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LICENSE.DOC - The conditions under which this game is distributed
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NOTE: THIS FILE MUST ALWAYS BE PRESENT
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RELEASE.DOC - CircleMUD release history
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RUNNING.DOC - Directions for compiling, running, and maintaining the game
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SHOP.DOC - Describes how to create a shop file
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SOCIALS.DOC - Description of the 'social action' system
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SPELL_INFO.DOC - Doc on spells, especially how damage is calculated
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SPELLS.DOC - Info on the spell/affection system
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TIME.DOC - How time is in DikuMud compared to real world
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UTILS.DOC - Description of the CircleMUD maintenance utilities
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VALUES.DOC - The 4 generic values for items, described in detail
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WIZHELP.DOC - Description of all god commands
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