35 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| This directory contains documentation on various aspects of the game.
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| 
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| Area builders will be most interested in database.doc, dbsup.doc, defs.doc,
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| shop.doc, and values.doc.  These five files can be mailed automatically
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| with the "do_mail" script in this directory.  do_mail takes the recipient
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| as its only command-line argument.  For example, to mail the documentation
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| to CircleMUD's author, you'd type "do_mail jelson@cs.jhu.edu".
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| 
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| CONTENTS:
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| --------
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| 
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| COLOR.DOC	- Programmer's manual on how to use color codes
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| COMM.DOC	- The game-to-player communications system, most importantly
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| 		  the act() procedure
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| DATABASE.DOC	- The format of the most important data files
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| DBSUP.DOC	- Detailed information on each field in database.doc
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| DEFS.DOC	- Important document on what rules should be followed
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| 		  when creating a part of the world, to avoid complete chaos
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| HACKER.DOC	- Insight into the art & science of programming (courtesy MERC)
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| HANDLER.DOC	- Descriptions of most of the basic 'database handling'
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| 		  procedures, found in handler.c
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| LICENSE.DOC	- The conditions under which this game is distributed
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| 		  NOTE: THIS FILE MUST ALWAYS BE PRESENT
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| RELEASE.DOC	- CircleMUD release history
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| RUNNING.DOC	- Directions for compiling, running, and maintaining the game
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| SHOP.DOC	- Describes how to create a shop file
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| SOCIALS.DOC	- Description of the 'social action' system
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| SPELL_INFO.DOC	- Doc on spells, especially how damage is calculated
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| SPELLS.DOC	- Info on the spell/affection system
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| TIME.DOC	- How time is in DikuMud compared to real world
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| UTILS.DOC	- Description of the CircleMUD maintenance utilities
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| VALUES.DOC	- The 4 generic values for items, described in detail
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| WIZHELP.DOC	- Description of all god commands
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| 
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