Moved maintenance thread code into maintenance.c
Signed-off-by: Gergely POLONKAI <polesz@w00d5t0ck.info>
This commit is contained in:
parent
74e84919d7
commit
d17203f2a3
@ -1,5 +1,5 @@
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bin_PROGRAMS = wmud
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AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
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wmud_SOURCES = main.c networking.c interpreter.c db.c players.c
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wmud_SOURCES = main.c networking.c interpreter.c db.c players.c maintenance.c
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wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)
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94
src/main.c
94
src/main.c
@ -32,6 +32,7 @@
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#include "interpreter.h"
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#include "db.h"
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#include "players.h"
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#include "maintenance.h"
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/**
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* debug_context_loc:
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@ -118,62 +119,6 @@ wmud_random_string(gint len)
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return ret;
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}
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/**
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* wmud_maintenance_check_new_players:
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* @player: #wmudPLayer structure of the player record to check
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* @user_data: not used
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*
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* Callback called from within the maintenance loop. Checks if the player has
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* an unset password, and generate one for them, if so.
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*/
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void
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wmud_maintenance_check_new_players(wmudPlayer *player, gpointer user_data)
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{
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if (player->cpassword == NULL)
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{
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gchar *pw,
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*salt,
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*cpw;
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GString *full_salt;
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pw = wmud_random_string(8);
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salt = wmud_random_string(8);
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full_salt = g_string_new("$1$");
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g_string_append(full_salt, salt);
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cpw = g_strdup(crypt(pw, full_salt->str));
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player %s has no"
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" password set", player->player_name);
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "New password will be %s", pw);
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player->cpassword = cpw;
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/* TODO: Send e-mail about the new password. Upon completion,
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* set it in the database */
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g_free(pw);
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g_free(salt);
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g_string_free(full_salt, TRUE);
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}
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}
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/**
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* wmud_maintenance:
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* @user_data: not used
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*
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* Timeout source function for maintenance tasks
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*/
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gboolean
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wmud_maintenance(gpointer user_data)
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{
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Starting maintenance...");
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/* Run through the player list, and generate a random password for each
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* newly registered player */
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g_slist_foreach(players, (GFunc)wmud_maintenance_check_new_players, NULL);
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Finished maintenance...");
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return TRUE;
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}
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#ifdef DEBUG
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void
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/**
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@ -323,22 +268,6 @@ game_thread_func(GMainLoop *game_loop)
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return NULL;
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}
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/**
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* maint_thread_func:
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* @main_loop: the main loop to be associated with the maintenance thread
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*
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* The maintenance thread's main function.
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*
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* Return value: This function always returns %NULL.
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*/
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gpointer
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maint_thread_func(GMainLoop *maint_loop)
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{
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g_main_loop_run(maint_loop);
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return NULL;
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}
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/**
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* main:
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* @argc: The number of arguments on the command line
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@ -351,12 +280,8 @@ main(int argc, char **argv)
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{
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GMainLoop *game_loop;
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GSource *timeout_source;
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guint timeout_id;
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GError *err = NULL;
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GThread *game_thread,
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*maint_thread;
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GMainContext *maint_context;
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GMainLoop *maint_loop;
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GThread *game_thread;
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/* Initialize the thread and type system */
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g_thread_init(NULL);
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@ -372,21 +297,11 @@ main(int argc, char **argv)
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game_context = g_main_context_new();
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game_loop = g_main_loop_new(game_context, FALSE);
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/* Create the maintenance context and main loop */
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maint_context = g_main_context_new();
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maint_loop = g_main_loop_new(maint_context, FALSE);
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/* Create the timeout source which keeps track of elapsed real-world
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* time */
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timeout_source = g_timeout_source_new(1000);
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g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
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timeout_id = g_source_attach(timeout_source, game_context);
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g_source_unref(timeout_source);
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/* Create the timeout source which will do the maintenance tasks */
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timeout_source = g_timeout_source_new_seconds(3);
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g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
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timeout_id = g_source_attach(timeout_source, maint_context);
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g_source_attach(timeout_source, game_context);
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g_source_unref(timeout_source);
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/* TODO: Create signal handlers! */
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@ -445,8 +360,7 @@ main(int argc, char **argv)
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g_clear_error(&err);
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game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err);
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g_clear_error(&err);
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maint_thread = g_thread_create((GThreadFunc)maint_thread_func, maint_loop, FALSE, &err);
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wmud_maintenance_init();
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/* Initialize other threads here */
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@ -19,5 +19,7 @@ extern gchar *admin_email;
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*/
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#define random_number(min, max) g_rand_int_range(main_rand, (min), (max) + 1)
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gchar *wmud_random_string(gint len);
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#endif /* __WMUD_MAIN_H__ */
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125
src/maintenance.c
Normal file
125
src/maintenance.c
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@ -0,0 +1,125 @@
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/* wMUD - Yet another MUD codebase by W00d5t0ck
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* Copyright (C) 2012 - Gergely POLONKAI
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*
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* maintenance.c: game maintenance and self-check functions
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#ifdef HAVE_CRYPT_H
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#include <crypt.h>
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#endif
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#include "wmud_types.h"
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#include "maintenance.h"
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#include "main.h"
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#include "players.h"
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/**
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* wmud_maintenance_check_new_players:
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* @player: #wmudPLayer structure of the player record to check
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* @user_data: not used
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*
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* Callback called from within the maintenance loop. Checks if the player has
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* an unset password, and generate one for them, if so.
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*/
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void
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wmud_maintenance_check_new_players(wmudPlayer *player, gpointer user_data)
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{
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if (player->cpassword == NULL)
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{
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gchar *pw,
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*salt,
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*cpw;
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GString *full_salt;
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pw = wmud_random_string(8);
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salt = wmud_random_string(8);
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full_salt = g_string_new("$1$");
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g_string_append(full_salt, salt);
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cpw = g_strdup(crypt(pw, full_salt->str));
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player %s has no"
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" password set", player->player_name);
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "New password will be %s", pw);
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player->cpassword = cpw;
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/* TODO: Send e-mail about the new password. Upon completion,
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* set it in the database */
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g_free(pw);
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g_free(salt);
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g_string_free(full_salt, TRUE);
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}
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}
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/**
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* wmud_maintenance:
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* @user_data: not used
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*
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* Timeout source function for maintenance tasks
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*/
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gboolean
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wmud_maintenance(gpointer user_data)
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{
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Starting maintenance...");
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/* Run through the player list, and generate a random password for each
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* newly registered player */
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g_slist_foreach(players, (GFunc)wmud_maintenance_check_new_players, NULL);
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Finished maintenance...");
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return TRUE;
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}
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/**
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* maint_thread_func:
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* @main_loop: the main loop to be associated with the maintenance thread
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*
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* The maintenance thread's main function.
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*
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* Return value: This function always returns %NULL.
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*/
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gpointer
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maint_thread_func(GMainLoop *maint_loop)
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{
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g_main_loop_run(maint_loop);
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return NULL;
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}
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void
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wmud_maintenance_init(void)
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{
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GSource *timeout_source;
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GMainLoop *maint_loop;
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GMainContext *maint_context;
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GError *err = NULL;
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/* Create the maintenance context and main loop */
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maint_context = g_main_context_new();
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maint_loop = g_main_loop_new(maint_context, FALSE);
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/* Create the timeout source which will do the maintenance tasks */
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timeout_source = g_timeout_source_new_seconds(3);
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g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
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g_source_attach(timeout_source, maint_context);
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g_source_unref(timeout_source);
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g_thread_create((GThreadFunc)maint_thread_func, maint_loop, FALSE, &err);
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}
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1
src/maintenance.h
Normal file
1
src/maintenance.h
Normal file
@ -0,0 +1 @@
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void wmud_maintenance_init(void);
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