diff --git a/src/Makefile.am b/src/Makefile.am
index b9bddec..a22e492 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1,5 +1,5 @@
bin_PROGRAMS = wmud
AM_CPPFLAGS = -DWMUD_STATEDIR=\""$(localstatedir)"\" -DWMUD_CONFDIR=\""$(sysconfdir)"\" $(MEMCACHED_CFLAGS) $(GLIB_CFLAGS) $(GIO_CFLAGS) $(GTHREAD_CFLAGS) $(SQLITE3_CFLAGS)
-wmud_SOURCES = main.c networking.c interpreter.c db.c players.c
+wmud_SOURCES = main.c networking.c interpreter.c db.c players.c maintenance.c
wmud_LDADD = $(MEMCACHED_LIBS) $(GLIB_LIBS) $(GIO_LIBS) $(GTHREAD_LIBS) $(SQLITE3_LIBS)
diff --git a/src/main.c b/src/main.c
index b2f3fb6..6d71d16 100644
--- a/src/main.c
+++ b/src/main.c
@@ -32,6 +32,7 @@
#include "interpreter.h"
#include "db.h"
#include "players.h"
+#include "maintenance.h"
/**
* debug_context_loc:
@@ -118,62 +119,6 @@ wmud_random_string(gint len)
return ret;
}
-/**
- * wmud_maintenance_check_new_players:
- * @player: #wmudPLayer structure of the player record to check
- * @user_data: not used
- *
- * Callback called from within the maintenance loop. Checks if the player has
- * an unset password, and generate one for them, if so.
- */
-void
-wmud_maintenance_check_new_players(wmudPlayer *player, gpointer user_data)
-{
- if (player->cpassword == NULL)
- {
- gchar *pw,
- *salt,
- *cpw;
- GString *full_salt;
-
- pw = wmud_random_string(8);
- salt = wmud_random_string(8);
- full_salt = g_string_new("$1$");
- g_string_append(full_salt, salt);
- cpw = g_strdup(crypt(pw, full_salt->str));
-
- g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player %s has no"
- " password set", player->player_name);
- g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "New password will be %s", pw);
- player->cpassword = cpw;
- /* TODO: Send e-mail about the new password. Upon completion,
- * set it in the database */
-
- g_free(pw);
- g_free(salt);
- g_string_free(full_salt, TRUE);
- }
-}
-
-/**
- * wmud_maintenance:
- * @user_data: not used
- *
- * Timeout source function for maintenance tasks
- */
-gboolean
-wmud_maintenance(gpointer user_data)
-{
- g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Starting maintenance...");
- /* Run through the player list, and generate a random password for each
- * newly registered player */
- g_slist_foreach(players, (GFunc)wmud_maintenance_check_new_players, NULL);
-
- g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Finished maintenance...");
-
- return TRUE;
-}
-
#ifdef DEBUG
void
/**
@@ -323,22 +268,6 @@ game_thread_func(GMainLoop *game_loop)
return NULL;
}
-/**
- * maint_thread_func:
- * @main_loop: the main loop to be associated with the maintenance thread
- *
- * The maintenance thread's main function.
- *
- * Return value: This function always returns %NULL.
- */
-gpointer
-maint_thread_func(GMainLoop *maint_loop)
-{
- g_main_loop_run(maint_loop);
-
- return NULL;
-}
-
/**
* main:
* @argc: The number of arguments on the command line
@@ -351,12 +280,8 @@ main(int argc, char **argv)
{
GMainLoop *game_loop;
GSource *timeout_source;
- guint timeout_id;
GError *err = NULL;
- GThread *game_thread,
- *maint_thread;
- GMainContext *maint_context;
- GMainLoop *maint_loop;
+ GThread *game_thread;
/* Initialize the thread and type system */
g_thread_init(NULL);
@@ -372,21 +297,11 @@ main(int argc, char **argv)
game_context = g_main_context_new();
game_loop = g_main_loop_new(game_context, FALSE);
- /* Create the maintenance context and main loop */
- maint_context = g_main_context_new();
- maint_loop = g_main_loop_new(maint_context, FALSE);
-
/* Create the timeout source which keeps track of elapsed real-world
* time */
timeout_source = g_timeout_source_new(1000);
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
- timeout_id = g_source_attach(timeout_source, game_context);
- g_source_unref(timeout_source);
-
- /* Create the timeout source which will do the maintenance tasks */
- timeout_source = g_timeout_source_new_seconds(3);
- g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
- timeout_id = g_source_attach(timeout_source, maint_context);
+ g_source_attach(timeout_source, game_context);
g_source_unref(timeout_source);
/* TODO: Create signal handlers! */
@@ -445,8 +360,7 @@ main(int argc, char **argv)
g_clear_error(&err);
game_thread = g_thread_create((GThreadFunc)game_thread_func, game_loop, TRUE, &err);
- g_clear_error(&err);
- maint_thread = g_thread_create((GThreadFunc)maint_thread_func, maint_loop, FALSE, &err);
+ wmud_maintenance_init();
/* Initialize other threads here */
diff --git a/src/main.h b/src/main.h
index 3dbc9ef..2a25ed5 100644
--- a/src/main.h
+++ b/src/main.h
@@ -19,5 +19,7 @@ extern gchar *admin_email;
*/
#define random_number(min, max) g_rand_int_range(main_rand, (min), (max) + 1)
+gchar *wmud_random_string(gint len);
+
#endif /* __WMUD_MAIN_H__ */
diff --git a/src/maintenance.c b/src/maintenance.c
new file mode 100644
index 0000000..c13524f
--- /dev/null
+++ b/src/maintenance.c
@@ -0,0 +1,125 @@
+/* wMUD - Yet another MUD codebase by W00d5t0ck
+ * Copyright (C) 2012 - Gergely POLONKAI
+ *
+ * maintenance.c: game maintenance and self-check functions
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include
+#ifdef HAVE_CRYPT_H
+#include
+#endif
+
+#include "wmud_types.h"
+#include "maintenance.h"
+#include "main.h"
+#include "players.h"
+
+/**
+ * wmud_maintenance_check_new_players:
+ * @player: #wmudPLayer structure of the player record to check
+ * @user_data: not used
+ *
+ * Callback called from within the maintenance loop. Checks if the player has
+ * an unset password, and generate one for them, if so.
+ */
+void
+wmud_maintenance_check_new_players(wmudPlayer *player, gpointer user_data)
+{
+ if (player->cpassword == NULL)
+ {
+ gchar *pw,
+ *salt,
+ *cpw;
+ GString *full_salt;
+
+ pw = wmud_random_string(8);
+ salt = wmud_random_string(8);
+ full_salt = g_string_new("$1$");
+ g_string_append(full_salt, salt);
+ cpw = g_strdup(crypt(pw, full_salt->str));
+
+ g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Player %s has no"
+ " password set", player->player_name);
+ g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "New password will be %s", pw);
+ player->cpassword = cpw;
+ /* TODO: Send e-mail about the new password. Upon completion,
+ * set it in the database */
+
+ g_free(pw);
+ g_free(salt);
+ g_string_free(full_salt, TRUE);
+ }
+}
+
+/**
+ * wmud_maintenance:
+ * @user_data: not used
+ *
+ * Timeout source function for maintenance tasks
+ */
+gboolean
+wmud_maintenance(gpointer user_data)
+{
+ g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Starting maintenance...");
+ /* Run through the player list, and generate a random password for each
+ * newly registered player */
+ g_slist_foreach(players, (GFunc)wmud_maintenance_check_new_players, NULL);
+
+ g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Finished maintenance...");
+
+ return TRUE;
+}
+
+/**
+ * maint_thread_func:
+ * @main_loop: the main loop to be associated with the maintenance thread
+ *
+ * The maintenance thread's main function.
+ *
+ * Return value: This function always returns %NULL.
+ */
+gpointer
+maint_thread_func(GMainLoop *maint_loop)
+{
+ g_main_loop_run(maint_loop);
+
+ return NULL;
+}
+
+void
+wmud_maintenance_init(void)
+{
+ GSource *timeout_source;
+ GMainLoop *maint_loop;
+ GMainContext *maint_context;
+ GError *err = NULL;
+
+ /* Create the maintenance context and main loop */
+ maint_context = g_main_context_new();
+ maint_loop = g_main_loop_new(maint_context, FALSE);
+
+ /* Create the timeout source which will do the maintenance tasks */
+ timeout_source = g_timeout_source_new_seconds(3);
+ g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
+ g_source_attach(timeout_source, maint_context);
+ g_source_unref(timeout_source);
+
+ g_thread_create((GThreadFunc)maint_thread_func, maint_loop, FALSE, &err);
+}
+
diff --git a/src/maintenance.h b/src/maintenance.h
new file mode 100644
index 0000000..3b67907
--- /dev/null
+++ b/src/maintenance.h
@@ -0,0 +1 @@
+void wmud_maintenance_init(void);