Finished basic network stack
Game network stack is now working fine. It still needs error checking to be done.
This commit is contained in:
parent
6f71c03a8c
commit
9e6780cded
33
src/main.c
33
src/main.c
@ -4,6 +4,8 @@
|
|||||||
#include "config.h"
|
#include "config.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#define MAX_RECV_LEN 1024
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
char *file;
|
char *file;
|
||||||
int line;
|
int line;
|
||||||
@ -15,14 +17,30 @@ struct AcceptData {
|
|||||||
};
|
};
|
||||||
|
|
||||||
gboolean
|
gboolean
|
||||||
client_callback(GSocket *client, GIOCondition condition, gpointer user_data)
|
client_callback(GSocket *client, GIOCondition condition, struct AcceptData *accept_data)
|
||||||
{
|
{
|
||||||
gssize len;
|
if (condition & G_IO_HUP)
|
||||||
gchar *buf = g_malloc0(sizeof(gchar) * 1024);
|
{
|
||||||
gsize max_len = 1024;
|
g_print("Connection closed.\n");
|
||||||
|
g_socket_close(client, NULL);
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
|
||||||
|
{
|
||||||
|
gssize len;
|
||||||
|
gchar *buf = g_malloc0(sizeof(gchar) * (MAX_RECV_LEN + 1));
|
||||||
|
|
||||||
|
if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, NULL)) == 0)
|
||||||
|
{
|
||||||
|
g_print("Connection closed.\n");
|
||||||
|
g_socket_close(client, NULL);
|
||||||
|
g_free(buf);
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf);
|
||||||
|
g_free(buf);
|
||||||
|
}
|
||||||
|
|
||||||
len = g_socket_receive(client, buf, max_len, NULL, NULL);
|
|
||||||
g_print("Client data arrived (%d bytes): \"%s\"\n", len, buf);
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -32,11 +50,12 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
|
|||||||
GSocket *client_socket;
|
GSocket *client_socket;
|
||||||
GSource *client_source;
|
GSource *client_source;
|
||||||
|
|
||||||
g_print("New connection.\n");
|
|
||||||
client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, NULL);
|
client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, NULL);
|
||||||
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
|
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
|
||||||
g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL);
|
g_source_set_callback(client_source, (GSourceFunc)client_callback, client_socket, NULL);
|
||||||
g_source_attach(client_source, accept_data->context);
|
g_source_attach(client_source, accept_data->context);
|
||||||
|
g_print("New connection.\n");
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user