Modified the WMUD_COMMAND macro
The WMUD_COMMAND macro now automatically prefixes command handlers with gcmd_. It is convenient.
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570d31ad4c
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@ -24,9 +24,7 @@
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#include "networking.h"
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#include "networking.h"
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#include "main.h"
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#include "main.h"
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#define IS_SPACE(c) (g_ascii_isspace((c)) || (!(c)))
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WMUD_COMMAND(quit);
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WMUD_COMMAND(gcmd_quit);
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static wmudCommand command_list[] = {
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static wmudCommand command_list[] = {
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{ "quit", gcmd_quit },
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{ "quit", gcmd_quit },
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@ -87,7 +85,7 @@ wmud_interpret_game_command(wmudClient *client)
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start++;
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start++;
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break;
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break;
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}
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}
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else if (!IS_SPACE(*start))
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else if (g_ascii_isspace(*start) || (!*start))
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{
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{
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break;
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break;
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}
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}
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@ -30,7 +30,13 @@
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* Command handler function type
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* Command handler function type
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*/
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*/
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typedef void (*wmudCommandFunc)(wmudClient *client, gchar *command, GSList *token_list);
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typedef void (*wmudCommandFunc)(wmudClient *client, gchar *command, GSList *token_list);
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#define WMUD_COMMAND(name) void name(wmudClient *client, gchar *command, GSList *token_list)
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/**
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* WMUD_COMMAND:
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* @name: the name of the command. Should be in lowercase
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*
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* Shorthand to create the function header for command handlers
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*/
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#define WMUD_COMMAND(name) void gcmd_ ## name(wmudClient *client, gchar *command, GSList *token_list)
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/**
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/**
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* wmudCommand:
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* wmudCommand:
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