Code refactoring in networking.c

Renamed some client to client_socket, and client_data to client. Simply following naming conventions now.
This commit is contained in:
Polonkai Gergely 2012-03-24 19:35:47 +00:00
parent 7e78b2b7de
commit 570d31ad4c

View File

@ -39,7 +39,7 @@ struct AcceptData {
GSList *clients;
void wmud_client_interpret_newplayer_email(wmudClient *client);
void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client_data);
void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client);
/**
* wmud_client_close:
@ -75,13 +75,13 @@ wmud_client_close(wmudClient *client, gboolean send_goodbye)
* Processes incoming client data, and client hangup
*/
static gboolean
wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client)
{
GError *err = NULL;
if (condition & G_IO_HUP)
{
wmud_client_close(client_data, FALSE);
wmud_client_close(client, FALSE);
return FALSE;
}
else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
@ -91,10 +91,10 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
gchar *buf = g_malloc0(sizeof(gchar) * (MAX_RECV_LEN + 1));
/* TODO: Error checking */
if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, &err)) == 0)
if ((len = g_socket_receive(client_socket, buf, MAX_RECV_LEN, NULL, &err)) == 0)
{
g_free(buf);
wmud_client_close(client_data, FALSE);
wmud_client_close(client, FALSE);
return FALSE;
}
@ -109,87 +109,87 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
{
if ((r < n) && r)
{
if (client_data->buffer->len > 0)
g_string_append_len(client_data->buffer, buf2, (r - buf2));
if (client->buffer->len > 0)
g_string_append_len(client->buffer, buf2, (r - buf2));
else
g_string_overwrite_len(client_data->buffer, 0, buf2, (r - buf2));
g_string_overwrite_len(client->buffer, 0, buf2, (r - buf2));
buf2 = r;
}
else if (n)
{
if (client_data->buffer->len > 0)
g_string_append_len(client_data->buffer, buf2, (n - buf2));
if (client->buffer->len > 0)
g_string_append_len(client->buffer, buf2, (n - buf2));
else
g_string_overwrite_len(client_data->buffer, 0, buf2, (n - buf2));
g_string_overwrite_len(client->buffer, 0, buf2, (n - buf2));
buf2 = n;
}
switch (client_data->state)
switch (client->state)
{
case WMUD_CLIENT_STATE_FRESH:
if (*(client_data->buffer->str))
wmud_client_start_login(client_data);
if (*(client->buffer->str))
wmud_client_start_login(client);
break;
case WMUD_CLIENT_STATE_PASSWAIT:
if (*(client_data->buffer->str))
if (*(client->buffer->str))
{
if (wmud_player_auth(client_data))
if (wmud_player_auth(client))
{
wmud_client_send(client_data, "%c%c%cLogin"
wmud_client_send(client, "%c%c%cLogin"
" successful.\r\n", TELNET_IAC,
TELNET_WILL, TELNET_ECHO);
client_data->authenticated = TRUE;
client->authenticated = TRUE;
/* TODO: Send fail count if non-zero */
client_data->state = WMUD_CLIENT_STATE_MENU;
client->state = WMUD_CLIENT_STATE_MENU;
}
else
{
wmud_client_send(client_data, "%c%c%cThis"
wmud_client_send(client, "%c%c%cThis"
" password doesn't seem to be valid."
" Let's try it again...\r\nBy what"
" name would you like to be called? ",
TELNET_IAC, TELNET_WILL, TELNET_ECHO);
client_data->state = WMUD_CLIENT_STATE_FRESH;
client_data->login_try_count++;
if (client_data->login_try_count == 3)
client->state = WMUD_CLIENT_STATE_FRESH;
client->login_try_count++;
if (client->login_try_count == 3)
{
wmud_client_send(client_data, "You are"
wmud_client_send(client, "You are"
" trying these bad passwords for"
" too many times. Please stop"
" that!\r\n");
wmud_client_close(client_data, TRUE);
wmud_client_close(client, TRUE);
/* TODO: Increase IP fail count, and ban IP if it's too high */
}
/* TODO: Increase and save player fail count */
client_data->player = NULL;
client->player = NULL;
}
}
else
{
wmud_client_send(client_data, "\r\nEmpty passwords are"
wmud_client_send(client, "\r\nEmpty passwords are"
" not valid.\r\nTry again: ");
}
break;
case WMUD_CLIENT_STATE_MENU:
//wmud_client_interpret_menu_command(client_data);
//wmud_client_interpret_menu_command(client);
break;
case WMUD_CLIENT_STATE_INGAME:
wmud_interpret_game_command(client_data);
wmud_interpret_game_command(client);
break;
case WMUD_CLIENT_STATE_QUITWAIT:
//wmud_interpret_quit_answer(client_data);
//wmud_interpret_quit_answer(client);
break;
case WMUD_CLIENT_STATE_NEWCHAR:
wmud_client_interpret_newplayer_answer(client_data);
wmud_client_interpret_newplayer_answer(client);
break;
case WMUD_CLIENT_STATE_REGISTERING:
wmud_client_interpret_newplayer_email(client_data);
wmud_client_interpret_newplayer_email(client);
break;
case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
wmud_client_interpret_newplayer_mailconfirm(client_data);
wmud_client_interpret_newplayer_mailconfirm(client);
break;
}
g_string_erase(client_data->buffer, 0, -1);
g_string_erase(client->buffer, 0, -1);
for (; ((*buf2 == '\r') || (*buf2 == '\n')) && *buf2; buf2++);
if (!*buf2)
@ -197,10 +197,10 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
}
else
{
if (client_data->buffer->len > 0)
g_string_append(client_data->buffer, buf2);
if (client->buffer->len > 0)
g_string_append(client->buffer, buf2);
else
g_string_overwrite(client_data->buffer, 0, buf2);
g_string_overwrite(client->buffer, 0, buf2);
break;
}
@ -229,23 +229,23 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
GSocket *client_socket;
GSource *client_source;
GError *err = NULL;
wmudClient *client_data;
wmudClient *client;
/* TODO: Error checking */
client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, &err);
client_data = g_new0(wmudClient, 1);
client_data->socket = client_socket;
client_data->buffer = g_string_new("");
client_data->state = WMUD_CLIENT_STATE_FRESH;
clients = g_slist_prepend(clients, client_data);
client = g_new0(wmudClient, 1);
client->socket = client_socket;
client->buffer = g_string_new("");
client->state = WMUD_CLIENT_STATE_FRESH;
clients = g_slist_prepend(clients, client);
client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
client_data->socket_source = client_source;
g_source_set_callback(client_source, (GSourceFunc)wmud_client_callback, client_data, NULL);
client->socket_source = client_source;
g_source_set_callback(client_source, (GSourceFunc)wmud_client_callback, client, NULL);
g_source_attach(client_source, accept_data->context);
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_INFO, "New connection.");
wmud_client_send(client_data, "By what name shall we call you? ");
wmud_client_send(client, "By what name shall we call you? ");
return TRUE;
}