Code refactoring in networking.c
Renamed some client to client_socket, and client_data to client. Simply following naming conventions now.
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7e78b2b7de
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570d31ad4c
@ -39,7 +39,7 @@ struct AcceptData {
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GSList *clients;
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void wmud_client_interpret_newplayer_email(wmudClient *client);
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void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client_data);
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void wmud_client_interpret_newplayer_mailconfirm(wmudClient *client);
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/**
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* wmud_client_close:
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@ -75,13 +75,13 @@ wmud_client_close(wmudClient *client, gboolean send_goodbye)
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* Processes incoming client data, and client hangup
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*/
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static gboolean
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wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client_data)
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wmud_client_callback(GSocket *client_socket, GIOCondition condition, wmudClient *client)
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{
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GError *err = NULL;
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if (condition & G_IO_HUP)
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{
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wmud_client_close(client_data, FALSE);
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wmud_client_close(client, FALSE);
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return FALSE;
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}
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else if ((condition & G_IO_IN) || (condition & G_IO_PRI))
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@ -91,10 +91,10 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
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gchar *buf = g_malloc0(sizeof(gchar) * (MAX_RECV_LEN + 1));
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/* TODO: Error checking */
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if ((len = g_socket_receive(client, buf, MAX_RECV_LEN, NULL, &err)) == 0)
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if ((len = g_socket_receive(client_socket, buf, MAX_RECV_LEN, NULL, &err)) == 0)
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{
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g_free(buf);
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wmud_client_close(client_data, FALSE);
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wmud_client_close(client, FALSE);
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return FALSE;
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}
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@ -109,87 +109,87 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
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{
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if ((r < n) && r)
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{
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if (client_data->buffer->len > 0)
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g_string_append_len(client_data->buffer, buf2, (r - buf2));
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if (client->buffer->len > 0)
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g_string_append_len(client->buffer, buf2, (r - buf2));
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else
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g_string_overwrite_len(client_data->buffer, 0, buf2, (r - buf2));
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g_string_overwrite_len(client->buffer, 0, buf2, (r - buf2));
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buf2 = r;
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}
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else if (n)
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{
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if (client_data->buffer->len > 0)
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g_string_append_len(client_data->buffer, buf2, (n - buf2));
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if (client->buffer->len > 0)
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g_string_append_len(client->buffer, buf2, (n - buf2));
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else
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g_string_overwrite_len(client_data->buffer, 0, buf2, (n - buf2));
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g_string_overwrite_len(client->buffer, 0, buf2, (n - buf2));
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buf2 = n;
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}
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switch (client_data->state)
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switch (client->state)
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{
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case WMUD_CLIENT_STATE_FRESH:
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if (*(client_data->buffer->str))
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wmud_client_start_login(client_data);
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if (*(client->buffer->str))
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wmud_client_start_login(client);
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break;
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case WMUD_CLIENT_STATE_PASSWAIT:
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if (*(client_data->buffer->str))
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if (*(client->buffer->str))
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{
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if (wmud_player_auth(client_data))
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if (wmud_player_auth(client))
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{
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wmud_client_send(client_data, "%c%c%cLogin"
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wmud_client_send(client, "%c%c%cLogin"
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" successful.\r\n", TELNET_IAC,
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TELNET_WILL, TELNET_ECHO);
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client_data->authenticated = TRUE;
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client->authenticated = TRUE;
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/* TODO: Send fail count if non-zero */
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client_data->state = WMUD_CLIENT_STATE_MENU;
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client->state = WMUD_CLIENT_STATE_MENU;
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}
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else
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{
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wmud_client_send(client_data, "%c%c%cThis"
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wmud_client_send(client, "%c%c%cThis"
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" password doesn't seem to be valid."
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" Let's try it again...\r\nBy what"
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" name would you like to be called? ",
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TELNET_IAC, TELNET_WILL, TELNET_ECHO);
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client_data->state = WMUD_CLIENT_STATE_FRESH;
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client_data->login_try_count++;
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if (client_data->login_try_count == 3)
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client->state = WMUD_CLIENT_STATE_FRESH;
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client->login_try_count++;
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if (client->login_try_count == 3)
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{
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wmud_client_send(client_data, "You are"
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wmud_client_send(client, "You are"
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" trying these bad passwords for"
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" too many times. Please stop"
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" that!\r\n");
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wmud_client_close(client_data, TRUE);
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wmud_client_close(client, TRUE);
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/* TODO: Increase IP fail count, and ban IP if it's too high */
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}
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/* TODO: Increase and save player fail count */
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client_data->player = NULL;
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client->player = NULL;
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}
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}
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else
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{
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wmud_client_send(client_data, "\r\nEmpty passwords are"
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wmud_client_send(client, "\r\nEmpty passwords are"
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" not valid.\r\nTry again: ");
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}
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break;
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case WMUD_CLIENT_STATE_MENU:
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//wmud_client_interpret_menu_command(client_data);
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//wmud_client_interpret_menu_command(client);
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break;
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case WMUD_CLIENT_STATE_INGAME:
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wmud_interpret_game_command(client_data);
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wmud_interpret_game_command(client);
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break;
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case WMUD_CLIENT_STATE_QUITWAIT:
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//wmud_interpret_quit_answer(client_data);
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//wmud_interpret_quit_answer(client);
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break;
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case WMUD_CLIENT_STATE_NEWCHAR:
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wmud_client_interpret_newplayer_answer(client_data);
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wmud_client_interpret_newplayer_answer(client);
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break;
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case WMUD_CLIENT_STATE_REGISTERING:
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wmud_client_interpret_newplayer_email(client_data);
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wmud_client_interpret_newplayer_email(client);
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break;
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case WMUD_CLIENT_STATE_REGEMAIL_CONFIRM:
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wmud_client_interpret_newplayer_mailconfirm(client_data);
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wmud_client_interpret_newplayer_mailconfirm(client);
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break;
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}
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g_string_erase(client_data->buffer, 0, -1);
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g_string_erase(client->buffer, 0, -1);
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for (; ((*buf2 == '\r') || (*buf2 == '\n')) && *buf2; buf2++);
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if (!*buf2)
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@ -197,10 +197,10 @@ wmud_client_callback(GSocket *client, GIOCondition condition, wmudClient *client
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}
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else
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{
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if (client_data->buffer->len > 0)
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g_string_append(client_data->buffer, buf2);
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if (client->buffer->len > 0)
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g_string_append(client->buffer, buf2);
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else
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g_string_overwrite(client_data->buffer, 0, buf2);
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g_string_overwrite(client->buffer, 0, buf2);
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break;
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}
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@ -229,23 +229,23 @@ game_source_callback(GSocket *socket, GIOCondition condition, struct AcceptData
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GSocket *client_socket;
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GSource *client_source;
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GError *err = NULL;
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wmudClient *client_data;
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wmudClient *client;
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/* TODO: Error checking */
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client_socket = g_socket_listener_accept_socket(accept_data->listener, NULL, NULL, &err);
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client_data = g_new0(wmudClient, 1);
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client_data->socket = client_socket;
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client_data->buffer = g_string_new("");
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client_data->state = WMUD_CLIENT_STATE_FRESH;
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clients = g_slist_prepend(clients, client_data);
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client = g_new0(wmudClient, 1);
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client->socket = client_socket;
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client->buffer = g_string_new("");
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client->state = WMUD_CLIENT_STATE_FRESH;
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clients = g_slist_prepend(clients, client);
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client_source = g_socket_create_source(client_socket, G_IO_IN | G_IO_OUT | G_IO_PRI | G_IO_ERR | G_IO_HUP | G_IO_NVAL, NULL);
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client_data->socket_source = client_source;
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g_source_set_callback(client_source, (GSourceFunc)wmud_client_callback, client_data, NULL);
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client->socket_source = client_source;
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g_source_set_callback(client_source, (GSourceFunc)wmud_client_callback, client, NULL);
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g_source_attach(client_source, accept_data->context);
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_INFO, "New connection.");
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wmud_client_send(client_data, "By what name shall we call you? ");
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wmud_client_send(client, "By what name shall we call you? ");
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return TRUE;
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}
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