Add config.h macros for timing parameters
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@ -24,6 +24,10 @@ if test "$enable_debug" = "yes"; then
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AC_DEFINE([DEBUG], [1], [Define to compile with debugging support])
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fi
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AC_DEFINE([WMUD_TICK_LENGTH], [500], [Length of a game tick, in milliseconds])
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AC_DEFINE([WMUD_HEARTBEAT_LENGTH], [30], [Length of a heartbeat, in ticks])
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AC_DEFINE([WMUD_MAINTENANCE_TIME], [600], [Time between maintenance runs, in seconds])
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m4_ifdef([GTK_DOC_CHECK], [
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GTK_DOC_CHECK([1.14], [--flavour no-tmpl])
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],[
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@ -17,6 +17,10 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "main.h"
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@ -71,7 +75,7 @@ rl_sec_elapsed(gpointer user_data)
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elapsed_cycle++;
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}
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if (elapsed_ticks % 30 == 0) {
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if (elapsed_ticks % WMUD_HEARTBEAT_LENGTH == 0) {
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g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
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}
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@ -108,7 +112,7 @@ wmud_game_init(GThread **game_thread, GMainContext **game_context)
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/* Create the timeout source which keeps track of elapsed real-world
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* time */
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timeout_source = g_timeout_source_new(1000);
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timeout_source = g_timeout_source_new(WMUD_TICK_LENGTH);
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g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
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g_source_attach(timeout_source, *game_context);
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g_source_unref(timeout_source);
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@ -194,7 +194,7 @@ wmud_maintenance_init(void)
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maint_loop = g_main_loop_new(maint_context, FALSE);
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/* Create the timeout source which will do the maintenance tasks */
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timeout_source = g_timeout_source_new_seconds(600);
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timeout_source = g_timeout_source_new_seconds(WMUD_MAINTENANCE_TIME);
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g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
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g_source_attach(timeout_source, maint_context);
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g_source_unref(timeout_source);
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