diff --git a/configure.ac b/configure.ac
index 7901f47..a2ff5f2 100644
--- a/configure.ac
+++ b/configure.ac
@@ -24,6 +24,10 @@ if test "$enable_debug" = "yes"; then
AC_DEFINE([DEBUG], [1], [Define to compile with debugging support])
fi
+AC_DEFINE([WMUD_TICK_LENGTH], [500], [Length of a game tick, in milliseconds])
+AC_DEFINE([WMUD_HEARTBEAT_LENGTH], [30], [Length of a heartbeat, in ticks])
+AC_DEFINE([WMUD_MAINTENANCE_TIME], [600], [Time between maintenance runs, in seconds])
+
m4_ifdef([GTK_DOC_CHECK], [
GTK_DOC_CHECK([1.14], [--flavour no-tmpl])
],[
diff --git a/wmud/game.c b/wmud/game.c
index 0596724..02b7024 100644
--- a/wmud/game.c
+++ b/wmud/game.c
@@ -17,6 +17,10 @@
* along with this program. If not, see .
*/
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
#include
#include "main.h"
@@ -71,7 +75,7 @@ rl_sec_elapsed(gpointer user_data)
elapsed_cycle++;
}
- if (elapsed_ticks % 30 == 0) {
+ if (elapsed_ticks % WMUD_HEARTBEAT_LENGTH == 0) {
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_MESSAGE, "Heartbeat");
}
@@ -108,7 +112,7 @@ wmud_game_init(GThread **game_thread, GMainContext **game_context)
/* Create the timeout source which keeps track of elapsed real-world
* time */
- timeout_source = g_timeout_source_new(1000);
+ timeout_source = g_timeout_source_new(WMUD_TICK_LENGTH);
g_source_set_callback(timeout_source, rl_sec_elapsed, NULL, NULL);
g_source_attach(timeout_source, *game_context);
g_source_unref(timeout_source);
diff --git a/wmud/maintenance.c b/wmud/maintenance.c
index 8bcfb70..efb596e 100644
--- a/wmud/maintenance.c
+++ b/wmud/maintenance.c
@@ -194,7 +194,7 @@ wmud_maintenance_init(void)
maint_loop = g_main_loop_new(maint_context, FALSE);
/* Create the timeout source which will do the maintenance tasks */
- timeout_source = g_timeout_source_new_seconds(600);
+ timeout_source = g_timeout_source_new_seconds(WMUD_MAINTENANCE_TIME);
g_source_set_callback(timeout_source, wmud_maintenance, NULL, NULL);
g_source_attach(timeout_source, maint_context);
g_source_unref(timeout_source);