Finished room exit sanity checking code

Signed-off-by: Gergely Polonkai (W00d5t0ck) <polesz@w00d5t0ck.info>
This commit is contained in:
Gergely Polonkai (W00d5t0ck) 2012-03-29 19:46:14 +02:00
parent 7348b16b16
commit 2d45069c88

View File

@ -35,6 +35,11 @@ struct findData {
guint found;
gchar *last;
};
struct dirCheckData {
GSList *directions;
GSList *rooms;
gboolean sane;
};
GQuark WMUD_WORLD_ERROR = 0;
@ -167,6 +172,28 @@ wmud_world_check_areas(GSList *areas, GError **err)
return (find_data.found < 2);
}
static gint
check_room_exit_room(wmudRoom *room, wmudExit *room_exit)
{
return ((room->id == room_exit->source_room_id) || (room->id == room_exit->destination_room_id)) ? 0 : 1;
}
static gint
check_room_exit_dir(wmudDirection *dir, wmudExit *room_exit)
{
return (dir->id == room_exit->direction_id) ? 0 : 1;
}
static void
exit_sanity_check(wmudExit *room_exit, struct dirCheckData *dir_check_data)
{
if (
!g_slist_find_custom(dir_check_data->rooms, room_exit, (GCompareFunc)check_room_exit_room)
|| !g_slist_find_custom(dir_check_data->directions, room_exit, (GCompareFunc)check_room_exit_dir)
)
dir_check_data->sane = FALSE;
}
/**
* wmud_world_check_exits:
* @exits: a #GSList of wmudExit structs
@ -182,7 +209,13 @@ wmud_world_check_areas(GSList *areas, GError **err)
gboolean
wmud_world_check_exits(GSList *exits, GSList *directions, GSList *rooms, GError **err)
{
return FALSE;
struct dirCheckData dir_check_data = {directions, rooms, TRUE};
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_DEBUG, "Sanity checking on room exits");
g_slist_foreach(exits, (GFunc)exit_sanity_check, &dir_check_data);
return dir_check_data.sane;
}
static gint
@ -418,6 +451,20 @@ wmud_world_free_rooms(GSList *rooms)
}
}
void
wmud_world_free_exits(GSList *exits)
{
if (exits)
{
#if GLIB_CHECK_VERSION(2, 28, 0)
g_slist_free_full(exits, (GDestroyNotify)g_free);
#else
g_slist_foreach(exits, (GFunc)g_free, NULL);
g_slist_free(rooms);
#endif
}
}
/**
* wmud_world_load:
* @err: a #GError to put error messages into
@ -601,9 +648,44 @@ wmud_world_load(GError **err)
/* Load room exits from the database and check them */
g_clear_error(&in_err);
wmud_db_load_exits(&exits, &in_err);
if (!wmud_db_load_exits(&exits, &in_err))
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_CRITICAL, "Could not load exits from database: %s", in_err->message);
wmud_world_free_exits(exits);
wmud_world_free_rooms(rooms);
wmud_world_free_areas(areas);
wmud_world_free_planets(planets);
wmud_world_free_planes(planes);
wmud_world_free_directions(directions);
g_clear_error(&in_err);
return FALSE;
}
if (!exits)
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_CRITICAL, "No exits were found in the database!");
wmud_world_free_rooms(rooms);
wmud_world_free_areas(areas);
wmud_world_free_planets(planets);
wmud_world_free_planes(planes);
wmud_world_free_directions(directions);
g_clear_error(&in_err);
return FALSE;
}
g_clear_error(&in_err);
wmud_world_check_exits(exits, directions, rooms, &in_err);
if (!wmud_world_check_exits(exits, directions, rooms, &in_err))
{
g_log(G_LOG_DOMAIN, G_LOG_LEVEL_CRITICAL, "Exit list pre-flight check error: %s", in_err->message);
wmud_world_free_rooms(rooms);
wmud_world_free_areas(areas);
wmud_world_free_planets(planets);
wmud_world_free_planes(planes);
wmud_world_free_directions(directions);
g_clear_error(&in_err);
return FALSE;
}
/* World loading finished. Now let's tie the parts together... */