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src/wmud_types.h
108
src/wmud_types.h
@ -4,28 +4,73 @@
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#include <glib.h>
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#include <glib.h>
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#include <gio/gio.h>
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#include <gio/gio.h>
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/**
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* wmudClientState:
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* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
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* player name
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* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
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* login password
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* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
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* main game menu
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* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
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* in-game
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* @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we
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* are now waiting for an answer if they reallz want to quit
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* Will be removed soon, this should work totally different (TODO)
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* @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was
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* invalid. Waiting for answer if this is a new player
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* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
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* e-mail address to be given
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* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
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* waiting for confirmation
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*
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* Game client states.
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*/
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typedef enum {
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typedef enum {
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WMUD_CLIENT_STATE_FRESH, /* Newly connected clients. We are waiting for
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WMUD_CLIENT_STATE_FRESH,
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* a player name */
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WMUD_CLIENT_STATE_PASSWAIT,
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WMUD_CLIENT_STATE_PASSWAIT, /* Player name entered, waiting for password */
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WMUD_CLIENT_STATE_MENU,
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WMUD_CLIENT_STATE_MENU, /* Logged in players, waiting in the main menu.
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WMUD_CLIENT_STATE_INGAME,
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* We are waiting for a menu item to be
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WMUD_CLIENT_STATE_QUITWAIT,
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* chosen.*/
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WMUD_CLIENT_STATE_NEWCHAR,
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WMUD_CLIENT_STATE_INGAME, /* Player is in-game */
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WMUD_CLIENT_STATE_REGISTERING,
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WMUD_CLIENT_STATE_QUITWAIT, /* Waiting for answer for the quit question */
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WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
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WMUD_CLIENT_STATE_NEWCHAR, /* Waiting for answer for the new
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* character question */
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WMUD_CLIENT_STATE_REGISTERING, /* Player registration starts */
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WMUD_CLIENT_STATE_REGEMAIL_CONFIRM /* Waiting for e-mail address confirmation */
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} wmudClientState;
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} wmudClientState;
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/**
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* wmudPlayer:
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* @id: Player's database ID
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* @player_name: Player's login name
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* @cpassword: crzpt()ed password of the player. This is NULL for newly
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* registered players, who have no password generated for them by the
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* maintenance loop
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* @email: E-mail address of the player
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*
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* The <structname>wmudPlayer<structname> structure contains all information of
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* a player.
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*/
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typedef struct _wmudPlayer {
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typedef struct _wmudPlayer {
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guint32 id; /* User ID */
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guint32 id;
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gchar *player_name; /* Player login name */
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gchar *player_name;
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gchar *cpassword; /* Crypted password */
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gchar *cpassword;
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gchar *email; /* E-mail address */
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gchar *email;
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} wmudPlayer;
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} wmudPlayer;
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/**
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* wmudClient:
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* @socket: The assigned GSocket object
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* @buffer: The client receive buffer. It may hold partial or multiple lines
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* until processed
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* @state: The state of the client
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* @authenticated: TRUE if the client is an authenticated game player
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* @player: The associatec player structure. It is also used during
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* registration, so it should be always checked if the player is a saved
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* database user
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* @bademail: indicates that the entered e-mail address is invalid
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*
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* <structname>wmudClient</structname> contains all properties of a connected
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* game client.
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*/
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typedef struct _wmudClient {
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typedef struct _wmudClient {
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GSocket *socket;
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GSocket *socket;
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GSource *socket_source;
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GSource *socket_source;
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@ -37,20 +82,39 @@ typedef struct _wmudClient {
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gint login_try_count;
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gint login_try_count;
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} wmudClient;
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} wmudClient;
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enum {
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/**
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WMUD_CONFIG_ERROR_SUCCESS,
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* wmudConfigError:
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* @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
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* contain a [global] section
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* @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
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* invalid port number
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* @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
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* world database file
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* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
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* an administrator e-mail address
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*
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* Error codes returned by configuration file parsing functions.
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*/
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typedef enum {
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WMUD_CONFIG_ERROR_NOGLOBAL,
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WMUD_CONFIG_ERROR_NOGLOBAL,
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WMUD_CONFIG_ERROR_BADPORT,
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WMUD_CONFIG_ERROR_BADPORT,
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WMUD_CONFIG_ERROR_NOWORLD,
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WMUD_CONFIG_ERROR_NOWORLD,
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WMUD_CONFIG_ERROR_NOEMAIL
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WMUD_CONFIG_ERROR_NOEMAIL
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};
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} wmudConfigError;
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enum {
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/**
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WMUD_DB_ERROR_SUCCESS,
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* wmudDbError:
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* @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened
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* @WMUD_DB_ERROR_NOINIT: Database system was not initialized
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* @WMUD_DB_ERROR_BADQUERY: Invalid database query
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*
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* Error codes returned by database handling functions.
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*/
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typedef enum {
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WMUD_DB_ERROR_CANTOPEN,
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WMUD_DB_ERROR_CANTOPEN,
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WMUD_DB_ERROR_NOINIT,
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WMUD_DB_ERROR_NOINIT,
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WMUD_DB_ERROR_BADQUERY
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WMUD_DB_ERROR_BADQUERY
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};
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} wmudDbError;
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#endif /* __WMUD_TYPES_H__ */
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#endif /* __WMUD_TYPES_H__ */
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