Added GtkDoc comments

This commit is contained in:
Polonkai Gergely 2012-03-23 15:42:46 +00:00
parent 6ab48b5f7b
commit 0d0300b5da

View File

@ -4,28 +4,73 @@
#include <glib.h> #include <glib.h>
#include <gio/gio.h> #include <gio/gio.h>
/**
* wmudClientState:
* @WMUD_CLIENT_STATE_FRESH: Client is newly connected. Waiting for a login
* player name
* @WMUD_CLIENT_STATE_PASSWAIT: Login player name is entered, waiting for a
* login password
* @WMUD_CLIENT_STATE_MENU: Authentication was successful, player is now in the
* main game menu
* @WMUD_CLIENT_STATE_INGAME: Character login was successful, player is now
* in-game
* @WMUD_CLIENT_STATE_QUITWAIT: Player entered the in-game QUIT command, and we
* are now waiting for an answer if they reallz want to quit
* Will be removed soon, this should work totally different (TODO)
* @WMUD_CLIENT_STATE_NEWCHAR: Player name entered on the login screen was
* invalid. Waiting for answer if this is a new player
* @WMUD_CLIENT_STATE_REGISTERING: Registering a new player. Waiting for the
* e-mail address to be given
* @WMUD_CLIENT_STATE_REGEMAIL_CONFIRM: E-mail address entered séms valid,
* waiting for confirmation
*
* Game client states.
*/
typedef enum { typedef enum {
WMUD_CLIENT_STATE_FRESH, /* Newly connected clients. We are waiting for WMUD_CLIENT_STATE_FRESH,
* a player name */ WMUD_CLIENT_STATE_PASSWAIT,
WMUD_CLIENT_STATE_PASSWAIT, /* Player name entered, waiting for password */ WMUD_CLIENT_STATE_MENU,
WMUD_CLIENT_STATE_MENU, /* Logged in players, waiting in the main menu. WMUD_CLIENT_STATE_INGAME,
* We are waiting for a menu item to be WMUD_CLIENT_STATE_QUITWAIT,
* chosen.*/ WMUD_CLIENT_STATE_NEWCHAR,
WMUD_CLIENT_STATE_INGAME, /* Player is in-game */ WMUD_CLIENT_STATE_REGISTERING,
WMUD_CLIENT_STATE_QUITWAIT, /* Waiting for answer for the quit question */ WMUD_CLIENT_STATE_REGEMAIL_CONFIRM
WMUD_CLIENT_STATE_NEWCHAR, /* Waiting for answer for the new
* character question */
WMUD_CLIENT_STATE_REGISTERING, /* Player registration starts */
WMUD_CLIENT_STATE_REGEMAIL_CONFIRM /* Waiting for e-mail address confirmation */
} wmudClientState; } wmudClientState;
/**
* wmudPlayer:
* @id: Player's database ID
* @player_name: Player's login name
* @cpassword: crzpt()ed password of the player. This is NULL for newly
* registered players, who have no password generated for them by the
* maintenance loop
* @email: E-mail address of the player
*
* The <structname>wmudPlayer<structname> structure contains all information of
* a player.
*/
typedef struct _wmudPlayer { typedef struct _wmudPlayer {
guint32 id; /* User ID */ guint32 id;
gchar *player_name; /* Player login name */ gchar *player_name;
gchar *cpassword; /* Crypted password */ gchar *cpassword;
gchar *email; /* E-mail address */ gchar *email;
} wmudPlayer; } wmudPlayer;
/**
* wmudClient:
* @socket: The assigned GSocket object
* @buffer: The client receive buffer. It may hold partial or multiple lines
* until processed
* @state: The state of the client
* @authenticated: TRUE if the client is an authenticated game player
* @player: The associatec player structure. It is also used during
* registration, so it should be always checked if the player is a saved
* database user
* @bademail: indicates that the entered e-mail address is invalid
*
* <structname>wmudClient</structname> contains all properties of a connected
* game client.
*/
typedef struct _wmudClient { typedef struct _wmudClient {
GSocket *socket; GSocket *socket;
GSource *socket_source; GSource *socket_source;
@ -37,20 +82,39 @@ typedef struct _wmudClient {
gint login_try_count; gint login_try_count;
} wmudClient; } wmudClient;
enum { /**
WMUD_CONFIG_ERROR_SUCCESS, * wmudConfigError:
* @WMUD_CONFIG_ERROR_NOGLOBAL: Indicates that the config file read doesn't
* contain a [global] section
* @WMUD_CONFIG_ERROR_BADPORT: Indicates that the config file contains and
* invalid port number
* @WMUD_CONFIG_ERROR_NOWORLD: Indicates that the config file doesn't contain a
* world database file
* @WMUD_CONFIG_ERROR_NOEMAIL: Indicates that the config file doesn't contain
* an administrator e-mail address
*
* Error codes returned by configuration file parsing functions.
*/
typedef enum {
WMUD_CONFIG_ERROR_NOGLOBAL, WMUD_CONFIG_ERROR_NOGLOBAL,
WMUD_CONFIG_ERROR_BADPORT, WMUD_CONFIG_ERROR_BADPORT,
WMUD_CONFIG_ERROR_NOWORLD, WMUD_CONFIG_ERROR_NOWORLD,
WMUD_CONFIG_ERROR_NOEMAIL WMUD_CONFIG_ERROR_NOEMAIL
}; } wmudConfigError;
enum { /**
WMUD_DB_ERROR_SUCCESS, * wmudDbError:
* @WMUD_DB_ERROR_CANTOPEN: Database file cannot be opened
* @WMUD_DB_ERROR_NOINIT: Database system was not initialized
* @WMUD_DB_ERROR_BADQUERY: Invalid database query
*
* Error codes returned by database handling functions.
*/
typedef enum {
WMUD_DB_ERROR_CANTOPEN, WMUD_DB_ERROR_CANTOPEN,
WMUD_DB_ERROR_NOINIT, WMUD_DB_ERROR_NOINIT,
WMUD_DB_ERROR_BADQUERY WMUD_DB_ERROR_BADQUERY
}; } wmudDbError;
#endif /* __WMUD_TYPES_H__ */ #endif /* __WMUD_TYPES_H__ */