wmud/conf/wmud.conf.example

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[global]
# The game thread will listen on this port.
port = 4000
# The e-mail address of the MUD's administrator
admin email = gergely@polonkai.eu
# If set to true and only one race is defined in the database, registering
# players will automatically "choose" that, and they will not get any
# notification about this. Useful if your MUD is actually raceless.
hide single race = true
# If set to true and only one class is defined in the database, registering
# players will automatically "choose" that, and they will not get any
# notification about this. Useful if your MUD is actually classless.
hide single class = true
# If non-zero, characters can occupy houses not visited by their owner in the
# last <number> in-game days with the HOUSE OCCUPY command (of course only if
# they can get inside).
house occupy time = 100
# The minimum number of deities a player must choose during character
# generation.
minimum deities = 2
# If set to true, clans can decide war on other clans (the number of other
# clans depends on the clan's level)
clan wars = true
# The maximum size of a player group. You should not set this too high.
maximum group size = 5
# If set to true, abilities are trainable
trainable abilities = true
# If set to true, characters can choose to die, and reborn in a new body if
# they are old enough (80% of the racial maximum age)
reborn = true
# SMTP related settings go here. SMTP is required to send out initially
# generated passwords
[smtp]
# The SMTP server's address. It's in the format server[:port]. If port is
# omitted, the default given by libcurl will be used
smtp server = smtp.gmail.com:587
# Set to true if the SMTP server provides or requires TLS connections. It's a
# wise idea to set it to true, if you know your server supports it, even if it
# does not require it.
smtp tls = true
# The username to use to send e-mails
smtp username = wmud
# The password to use to send e-mails
smtp password = wmudPassWD1
# The sender's e-mail address. This will appear in all sent e-mails. Should be
# in the form Name <e-mail@address>, where Name can be omitted
smtp sender = wMUD <polesz@w00d5t0ck.info>
[database]
# The world database file. This file holds everything needed to create the
# in-game world and let players login.
#
# WARNING! If you are using SQLite as a backend, your database filename will
# WARNING! automatically have .db appended after the name you specify here!
dsn = SQLite://DB_DIR={statedir};DB_NAME=iminiru