567 lines
14 KiB
Makefile
567 lines
14 KiB
Makefile
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# Makefile for LCC-Win32 compile of CircleMUD
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# Created by Eric Jones (mailto:fpicard@mindless.com)
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# 08/31/98
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# Added LCCDIR variable because new release of LCC-Win32 extracts
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# to \LCC instead of \LCCPUB as in older versions
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# Added DISTDIR variable to allow for an easy way to change
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# where Circle is located, plus will allow for changes in the
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# path between versions (e.g. bplZZ is circle30bplZZ)
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# With addition of new variables as replacements for old
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# hard-coded paths, display lines will be less than 80 columns
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# thus less clutter on the screen during the make
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LCCDIR=c:\lccpub
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DISTDIR=c:\circle
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CFLAGS=-c -I$(LCCDIR)\include -DLCC_WIN32
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CC=lcc
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OBJS=\
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weather.obj \
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utils.obj \
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spells.obj \
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spell_parser.obj \
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spec_procs.obj \
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spec_assign.obj \
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shop.obj \
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random.obj \
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olc.obj \
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objsave.obj \
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modify.obj \
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mobact.obj \
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mail.obj \
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magic.obj \
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limits.obj \
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interpreter.obj \
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house.obj \
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handler.obj \
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graph.obj \
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fight.obj \
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db.obj \
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constants.obj \
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config.obj \
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comm.obj \
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class.obj \
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castle.obj \
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boards.obj \
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ban.obj \
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act.wizard.obj \
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act.social.obj \
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act.other.obj \
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act.offensive.obj \
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act.movement.obj \
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act.item.obj \
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act.informative.obj \
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act.comm.obj \
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alias.obj
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LIBS=$(LCCDIR)\lib\wsock32.lib
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circle.exe: $(OBJS)
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lcclnk -subsystem console -o $(DISTDIR)\bin\circle.exe $(OBJS) $(LIBS)
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# Build WEATHER.C
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WEATHER_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\db.h\
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weather.obj: $(WEATHER_C) $(DISTDIR)\src\weather.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\weather.c
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# Build UTILS.C
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UTILS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\screen.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\handler.h\
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utils.obj: $(UTILS_C) $(DISTDIR)\src\utils.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\utils.c
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# Build SPELLS.C
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SPELLS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\constants.h\
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spells.obj: $(SPELLS_C) $(DISTDIR)\src\spells.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\spells.c
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# Build SPELL_PARSER.C
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SPELL_PARSER_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\db.h\
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spell_parser.obj: $(SPELL_PARSER_C) $(DISTDIR)\src\spell_parser.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\spell_parser.c
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# Build SPEC_PROCS.C
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SPEC_PROCS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\spells.h\
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spec_procs.obj: $(SPEC_PROCS_C) $(DISTDIR)\src\spec_procs.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\spec_procs.c
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# Build SPEC_ASSIGN.C
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SPEC_ASSIGN_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\utils.h\
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spec_assign.obj: $(SPEC_ASSIGN_C) $(DISTDIR)\src\spec_assign.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\spec_assign.c
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# Build SHOP.C
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SHOP_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\shop.h\
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shop.obj: $(SHOP_C) $(DISTDIR)\src\shop.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\shop.c
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# Build RANDOM.C
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RANDOM_C=\
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random.obj: $(RANDOM_C) $(DISTDIR)\src\random.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\random.c
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# Build OLC.C
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OLC_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\olc.h\
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olc.obj: $(OLC_C) $(DISTDIR)\src\olc.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\olc.c
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# Build OBJSAVE.C
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OBJSAVE_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\spells.h\
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objsave.obj: $(OBJSAVE_C) $(DISTDIR)\src\objsave.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\objsave.c
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# Build MODIFY.C
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MODIFY_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\mail.h\
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$(DISTDIR)\src\boards.h\
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modify.obj: $(MODIFY_C) $(DISTDIR)\src\modify.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\modify.c
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# Build MOBACT.C
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MOBACT_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\spells.h\
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mobact.obj: $(MOBACT_C) $(DISTDIR)\src\mobact.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\mobact.c
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# Build MAIL.C
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MAIL_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\mail.h\
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mail.obj: $(MAIL_C) $(DISTDIR)\src\mail.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\mail.c
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# Build MAGIC.C
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MAGIC_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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magic.obj: $(MAGIC_C) $(DISTDIR)\src\magic.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\magic.c
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# Build LIMITS.C
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LIMITS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\handler.h\
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limits.obj: $(LIMITS_C) $(DISTDIR)\src\limits.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\limits.c
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# Build INTERPRETER.C
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INTERPRETER_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\mail.h\
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$(DISTDIR)\src\screen.h\
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interpreter.obj: $(INTERPRETER_C) $(DISTDIR)\src\interpreter.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\interpreter.c
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# Build HOUSE.C
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HOUSE_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\house.h\
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$(DISTDIR)\src\constants.h\
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house.obj: $(HOUSE_C) $(DISTDIR)\src\house.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\house.c
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# Build HANDLER.C
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HANDLER_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\spells.h\
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handler.obj: $(HANDLER_C) $(DISTDIR)\src\handler.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\handler.c
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# Build GRAPH.C
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GRAPH_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\spells.h\
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graph.obj: $(GRAPH_C) $(DISTDIR)\src\graph.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\graph.c
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# Build FIGHT.C
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FIGHT_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\screen.h\
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fight.obj: $(FIGHT_C) $(DISTDIR)\src\fight.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\fight.c
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# Build DB.C
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DB_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\mail.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\house.h\
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db.obj: $(DB_C) $(DISTDIR)\src\db.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\db.c
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# Build CONSTANTS.C
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CONSTANTS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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constants.obj: $(CONSTANTS_C) $(DISTDIR)\src\constants.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\constants.c
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# Build CONFIG.C
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CONFIG_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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config.obj: $(CONFIG_C) $(DISTDIR)\src\config.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\config.c
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# Build COMM.C
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COMM_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\house.h\
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$(DISTDIR)\src\telnet.h\
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comm.obj: $(COMM_C) $(DISTDIR)\src\comm.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\comm.c
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# Build CLASS.C
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CLASS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\spells.h\
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$(DISTDIR)\src\interpreter.h\
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class.obj: $(CLASS_C) $(DISTDIR)\src\class.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\class.c
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# Build CASTLE.C
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CASTLE_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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$(DISTDIR)\src\comm.h\
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$(DISTDIR)\src\interpreter.h\
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$(DISTDIR)\src\handler.h\
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$(DISTDIR)\src\db.h\
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$(DISTDIR)\src\spells.h\
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castle.obj: $(CASTLE_C) $(DISTDIR)\src\castle.c
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$(CC) $(CFLAGS) $(DISTDIR)\src\castle.c
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# Build BOARDS.C
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BOARDS_C=\
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$(DISTDIR)\src\sysdep.h\
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$(DISTDIR)\src\structs.h\
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$(DISTDIR)\src\utils.h\
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|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\boards.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
|
||
|
boards.obj: $(BOARDS_C) $(DISTDIR)\src\boards.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\boards.c
|
||
|
|
||
|
# Build BAN.C
|
||
|
BAN_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
|
||
|
ban.obj: $(BAN_C) $(DISTDIR)\src\ban.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\ban.c
|
||
|
|
||
|
# Build ACT.WIZARD.C
|
||
|
ACT_WIZARD_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
$(DISTDIR)\src\house.h\
|
||
|
$(DISTDIR)\src\screen.h\
|
||
|
$(DISTDIR)\src\constants.h\
|
||
|
|
||
|
act.wizard.obj: $(ACT_WIZARD_C) $(DISTDIR)\src\act.wizard.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.wizard.c
|
||
|
|
||
|
# Build ACT.SOCIAL.C
|
||
|
ACT_SOCIAL_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
|
||
|
act.social.obj: $(ACT_SOCIAL_C) $(DISTDIR)\src\act.social.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.social.c
|
||
|
|
||
|
# Build ACT.OTHER.C
|
||
|
ACT_OTHER_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
$(DISTDIR)\src\screen.h\
|
||
|
$(DISTDIR)\src\house.h\
|
||
|
|
||
|
act.other.obj: $(ACT_OTHER_C) $(DISTDIR)\src\act.other.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.other.c
|
||
|
|
||
|
# Build ACT.OFFENSIVE.C
|
||
|
ACT_OFFENSIVE_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
|
||
|
act.offensive.obj: $(ACT_OFFENSIVE_C) $(DISTDIR)\src\act.offensive.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.offensive.c
|
||
|
|
||
|
# Build ACT.MOVEMENT.C
|
||
|
ACT_MOVEMENT_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
$(DISTDIR)\src\house.h\
|
||
|
$(DISTDIR)\src\constants.h\
|
||
|
|
||
|
act.movement.obj: $(ACT_MOVEMENT_C) $(DISTDIR)\src\act.movement.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.movement.c
|
||
|
|
||
|
# Build ACT.ITEM.C
|
||
|
ACT_ITEM_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
|
||
|
act.item.obj: $(ACT_ITEM_C) $(DISTDIR)\src\act.item.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.item.c
|
||
|
|
||
|
# Build ACT.INFORMATIVE.C
|
||
|
ACT_INFORMATIVE_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\spells.h\
|
||
|
$(DISTDIR)\src\screen.h\
|
||
|
$(DISTDIR)\src\constants.h\
|
||
|
|
||
|
act.informative.obj: $(ACT_INFORMATIVE_C)
|
||
|
$(DISTDIR)\src\act.informative.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.informative.c
|
||
|
|
||
|
# Build ACT.COMM.C
|
||
|
ACT_COMM_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\comm.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\handler.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
$(DISTDIR)\src\screen.h\
|
||
|
|
||
|
act.comm.obj: $(ACT_COMM_C) $(DISTDIR)\src\act.comm.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\act.comm.c
|
||
|
|
||
|
# Build ALIAS.C
|
||
|
ALIAS_C=\
|
||
|
$(DISTDIR)\src\sysdep.h\
|
||
|
$(DISTDIR)\src\structs.h\
|
||
|
$(DISTDIR)\src\utils.h\
|
||
|
$(DISTDIR)\src\interpreter.h\
|
||
|
$(DISTDIR)\src\db.h\
|
||
|
|
||
|
alias.obj: $(ALIAS_C) $(DISTDIR)\src\alias.c
|
||
|
$(CC) $(CFLAGS) $(DISTDIR)\src\alias.c
|
||
|
|