wmud/src/interpreter.c

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1.5 KiB
C
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#include <glib.h>
#include <gio/gio.h>
#include <string.h>
#include "networking.h"
static void
command_part_print(GString *data, gpointer user_data)
{
g_print("Part: %s\n", data->str);
}
void
wmud_interpret_game_command(wmudClient *client)
{
GSList *command_parts = NULL;
gchar *a,
*last_start = NULL;
gboolean in_string = FALSE;
gchar string_delim = 0;
gboolean prev_space = TRUE;
g_print("Interpreting '%s' as a client command\n", client->buffer->str);
for (a = client->buffer->str; (a - client->buffer->str) < client->buffer->len + 1; a++)
{
if ((!g_ascii_isspace(*a) && *a) || in_string)
{
if (prev_space)
{
last_start = a;
g_print("New token starts here: %s\n", a);
}
prev_space = FALSE;
}
if ((!in_string && ((*a == '\'') || (*a == '"'))) || (in_string && (*a == string_delim)))
{
g_print("String %s\n", (in_string) ? "ended" : "started");
in_string = !in_string;
if (!in_string)
string_delim = 0;
prev_space = FALSE;
continue;
}
if (in_string)
continue;
if (g_ascii_isspace(*a) || !*a)
{
g_print("Space found.\n");
if (!prev_space)
{
GString *token = g_string_new_len(last_start, a - last_start);
command_parts = g_slist_prepend(command_parts, token);
g_print("Found new token, %d long\n", a - last_start);
}
prev_space = TRUE;
}
}
command_parts = g_slist_reverse(command_parts);
g_slist_foreach(command_parts, (GFunc)command_part_print, NULL);
}
gboolean
wmud_interpreter_init(void)
{
return TRUE;
}