#include #include #include #include "networking.h" static void command_part_print(GString *data, gpointer user_data) { g_print("Part: %s\n", data->str); } void wmud_interpret_game_command(wmudClient *client) { GSList *command_parts = NULL; gchar *a, *last_start = NULL; gboolean in_string = FALSE; gchar string_delim = 0; gboolean prev_space = TRUE; g_print("Interpreting '%s' as a client command\n", client->buffer->str); for (a = client->buffer->str; (a - client->buffer->str) < client->buffer->len + 1; a++) { if ((!g_ascii_isspace(*a) && *a) || in_string) { if (prev_space) { last_start = a; g_print("New token starts here: %s\n", a); } prev_space = FALSE; } if ((!in_string && ((*a == '\'') || (*a == '"'))) || (in_string && (*a == string_delim))) { g_print("String %s\n", (in_string) ? "ended" : "started"); in_string = !in_string; if (!in_string) string_delim = 0; prev_space = FALSE; continue; } if (in_string) continue; if (g_ascii_isspace(*a) || !*a) { g_print("Space found.\n"); if (!prev_space) { GString *token = g_string_new_len(last_start, a - last_start); command_parts = g_slist_prepend(command_parts, token); g_print("Found new token, %d long\n", a - last_start); } prev_space = TRUE; } } command_parts = g_slist_reverse(command_parts); g_slist_foreach(command_parts, (GFunc)command_part_print, NULL); } gboolean wmud_interpreter_init(void) { return TRUE; }