Do secondly refresh via a calloop Timer instead of measuring elapsed time
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418ab212ea
commit
916451c4cc
1
Cargo.lock
generated
1
Cargo.lock
generated
@ -844,6 +844,7 @@ checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
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name = "wl-seasonal-hours-clock"
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name = "wl-seasonal-hours-clock"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"calloop",
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"chrono",
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"chrono",
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"resvg",
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"resvg",
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"serde",
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"serde",
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@ -13,4 +13,5 @@ resvg = "0.22"
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suncalc = "0.4"
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suncalc = "0.4"
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toml = "0.5"
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toml = "0.5"
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serde = { version = "1.0", features = ["derive"] }
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serde = { version = "1.0", features = ["derive"] }
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xdg = "2.4"
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xdg = "2.4"
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calloop = "0.9"
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54
src/main.rs
54
src/main.rs
@ -2,8 +2,8 @@ extern crate smithay_client_toolkit as sctk;
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use std::fmt;
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use std::fmt;
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use std::fs;
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use std::fs;
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use std::time::SystemTime;
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use calloop::{timer::Timer, EventLoop};
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use chrono::prelude::{Local, Utc};
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use chrono::prelude::{Local, Utc};
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use chrono::TimeZone;
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use chrono::TimeZone;
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use chrono::Timelike;
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use chrono::Timelike;
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@ -633,7 +633,7 @@ fn main() {
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None
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None
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};
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};
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let (env, display, mut queue) = sctk::new_default_environment!(SeasonalClock, desktop)
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let (env, display, queue) = sctk::new_default_environment!(SeasonalClock, desktop)
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.expect("Unable to connect to a Wayland compositor");
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.expect("Unable to connect to a Wayland compositor");
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let surface = env
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let surface = env
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@ -679,28 +679,31 @@ fn main() {
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window.refresh()
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window.refresh()
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}
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}
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let now = SystemTime::now();
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let mut event_loop = EventLoop::<Option<WEvent>>::try_new().unwrap();
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let mut last_elapsed = 0;
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let handle = event_loop.handle();
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let source = Timer::new().expect("Failed to create timer event source!");
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let timer_handle = source.handle();
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timer_handle.add_timeout(std::time::Duration::from_secs(1), "");
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handle
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.insert_source(source, |_, timer_handle, event| {
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timer_handle.add_timeout(std::time::Duration::from_secs(1), "");
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if event.is_none() {
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*event = Some(sctk::window::Event::Refresh);
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}
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})
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.unwrap();
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sctk::WaylandSource::new(queue)
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.quick_insert(handle)
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.unwrap();
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loop {
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loop {
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// Update every second
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// Update every second
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// TODO: There’s probably a better way to do this…
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match now.elapsed() {
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Ok(elapsed) => {
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let new_elapsed = elapsed.as_secs();
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if new_elapsed != last_elapsed {
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need_redraw = true;
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last_elapsed = new_elapsed;
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}
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}
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Err(e) => {
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println!("Error: {:?}", e);
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}
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}
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match next_action.take() {
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match next_action.take() {
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Some(WEvent::Close) => break,
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Some(WEvent::Close) => break,
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Some(WEvent::Refresh) => {
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Some(WEvent::Refresh) => {
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redraw(&mut pool, window.surface(), dimensions, &config).expect("Failed to draw");
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window.refresh();
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window.refresh();
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window.surface().commit();
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window.surface().commit();
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}
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}
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@ -732,20 +735,7 @@ fn main() {
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}
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}
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}
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}
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if let Some(guard) = queue.prepare_read() {
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event_loop.dispatch(None, &mut next_action).unwrap();
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if let Err(e) = guard.read_events() {
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if e.kind() != ::std::io::ErrorKind::WouldBlock {
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eprintln!(
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"Error while trying to read from the wayland socked: {:?}",
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e
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);
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}
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}
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}
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queue
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.dispatch_pending(&mut next_action, |_, _, _| {})
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.expect("Failed to dispatch all messages.");
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}
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}
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}
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}
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