my-emacs-d/elpa/go-20160430.1739/back-ends/igs.el

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;;; igs.el --- IGS GO back-end
;; Copyright (C) 2012-2013 Free Software Foundation, Inc.
;; Author: Eric Schulte <schulte.eric@gmail.com>
;; Created: 2012-05-15
;; Version: 0.1
;; Keywords: game go sgf igs
;; This software is free software: you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This software is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>.
;; Commentary:
;; http://www.pandanet.co.jp/English/commands/term/Summary.html
;; Code:
(require 'go-api)
(require 'list-buffer)
(defvar igs-ignore-shouts t
"Ignore shouts on the IGS server.")
(defvar igs-telnet-command "telnet"
"Telnet command used by igs.")
(defvar igs-server "igs.joyjoy.net"
"Address of the IGS server.")
(defvar igs-port 6969
"Port to use when connecting to an IGS server.")
(defvar igs-username "guest"
"User name to use when connecting to an IGS server.")
(defvar igs-process-name "igs"
"Name for the igs process.")
(defvar igs-server-ping-delay 300
"Minimum time between pings to remind the IGS server we're still listening.")
(defvar igs-message-types
'((:unknown . 0)
(:automat . 35) ;; Automatch announcement
(:autoask . 36) ;; Automatch accept
(:choices . 38) ;; game choices
(:clivrfy . 41) ;; Client verify message
(:beep . 2) ;; \7 telnet
(:board . 3) ;; Board being drawn
(:down . 4) ;; The server is going down
(:error . 5) ;; An error reported
(:fil . 6) ;; File being sent
(:games . 7) ;; Games listing
(:help . 8) ;; Help file
(:info . 9) ;; Generic info
(:last . 10) ;; Last command
(:kibitz . 11) ;; Kibitz strings
(:load . 12) ;; Loading a game
(:look_m . 13) ;; Look
(:message . 14) ;; Message listing
(:move . 15) ;; Move #:(B) A1
(:observe . 16) ;; Observe report
(:prompt . 1) ;; A Prompt (never)
(:refresh . 17) ;; Refresh of a board
(:saved . 18) ;; Stored command
(:say . 19) ;; Say string
(:score_m . 20) ;; Score report
(:sgf_m . 34) ;; SGF variation
(:shout . 21) ;; Shout string
(:show . 29) ;; Shout string
(:status . 22) ;; Current Game status
(:stored . 23) ;; Stored games
(:teach . 33) ;; teaching game
(:tell . 24) ;; Tell string
(:dot . 40) ;; your . string
(:thist . 25) ;; Thist report
(:tim . 26) ;; times command
(:trans . 30) ;; Translation info
(:ttt_board . 37) ;; tic tac toe
(:who . 27) ;; who command
(:undo . 28) ;; Undo report
(:user . 42) ;; Long user report
(:version . 39) ;; IGS Version
(:yell . 32))) ;; Channel yelling
(defvar *igs-instance* nil
"IGS instance associated with the current buffer.")
(defvar *igs-time-last-sent* nil
"Time stamp of the last command sent.
This is used to re-send messages to keep the IGS server from timing out.")
(defvar *igs-last-command* nil
"Last command sent to the IGS process.")
(defvar *igs-games* nil
"List holding the current games on the IGS server.")
(defvar *igs-current-game* nil
"Number of the current IGS game (may change frequently).")
;;; Class and interface
(defclass igs ()
((buffer :initarg :buffer :accessor buffer :initform nil)
;; number of an observed IGS game
(number :initarg :number :accessor number :initform nil)
(active :initarg :active :accessor active :initform t)))
(defmethod go-connect ((igs igs)) (igs-connect igs))
(defmacro with-igs (igs &rest body)
(declare (indent 1))
`(with-current-buffer (buffer ,igs) ,@body))
(defmethod go-level ((igs igs))
(signal 'unsupported-back-end-command (list igs :level)))
(defmethod set-go-level ((igs igs) level)
(signal 'unsupported-back-end-command (list igs :set-level level)))
(defmethod go-size ((igs igs))
(with-igs igs (aget (igs-current-game) :size)))
(defmethod set-go-size ((igs igs) size)
(signal 'unsupported-back-end-command (list igs :set-size size)))
(defmethod go-name ((igs igs))
(with-igs igs (let ((game (igs-current-game)))
(format "%s(%s) vs %s(%s)"
(aget game :white-name)
(aget game :white-rank)
(aget game :black-name)
(aget game :black-rank)))))
(defmethod set-go-name ((igs igs) name)
(signal 'unsupported-back-end-command (list igs :set-name name)))
(defmethod go-move ((igs igs))
(signal 'unsupported-back-end-command (list igs :move)))
(defmethod set-go-move ((igs igs) move)
(signal 'unsupported-back-end-command (list igs :set-move move)))
(defmethod go-labels ((igs igs))
(signal 'unsupported-back-end-command (list igs :labels)))
(defmethod set-go-labels ((igs igs) labels)
(signal 'unsupported-back-end-command (list igs :set-labels labels)))
(defmethod go-comment ((igs igs))
(signal 'unsupported-back-end-command (list igs :comment)))
(defmethod set-go-comment ((igs igs) comment)
(signal 'unsupported-back-end-command (list igs :set-comment comment)))
(defmethod go-alt ((igs igs))
(signal 'unsupported-back-end-command (list igs :alt)))
(defmethod set-go-alt ((igs igs) alt)
(signal 'unsupported-back-end-command (list igs :set-alt alt)))
(defmethod go-color ((igs igs))
(signal 'unsupported-back-end-command (list igs :color)))
(defmethod set-go-color ((igs igs) color)
(signal 'unsupported-back-end-command (list igs :set-color color)))
(defmethod go-player-name ((igs igs) color)
(with-igs igs (aget (igs-current-game)
(case color
(:W :white-name)
(:B :black-name)))))
(defmethod set-go-player-name ((igs igs) color name)
(signal 'unsupported-back-end-command (list igs :set-player-name color name)))
(defmethod go-player-time ((igs igs) color)
(signal 'unsupported-back-end-command (list igs :player-time color)))
(defmethod set-go-player-time ((igs igs) color time)
(signal 'unsupported-back-end-command (list igs :set-player-time color time)))
;; non setf'able generic functions
(defmethod go-undo ((igs igs))
(signal 'unsupported-back-end-command (list igs :undo)))
(defmethod go-pass ((igs igs))
(signal 'unsupported-back-end-command (list igs :pass)))
(defmethod go-resign ((igs igs))
(signal 'unsupported-back-end-command (list igs :resign)))
(defmethod go-reset ((igs igs))
(signal 'unsupported-back-end-command (list igs :reset)))
(defmethod go-quit ((igs igs))
(with-igs igs
(if (number igs)
(progn
;; TOOD: ensure still on our server-side observation list
;; (e.g., hasn't been removed after a resignation)
(when (active igs)
(igs-send (format "observe %d" (number igs))))
(setf (number igs) nil))
(igs-send "quit"))))
(defmethod go-score ((igs igs))
(signal 'unsupported-back-end-command (list igs :score)))
(defmethod go-territory ((igs igs))
(signal 'unsupported-back-end-command (list igs :territory)))
(defmethod go-dead ((igs igs))
(signal 'unsupported-back-end-command (list igs :dead)))
(defmacro igs-w-proc (proc &rest body)
(declare (indent 1))
`(with-current-buffer (process-buffer proc) ,@body))
(def-edebug-spec igs-w-proc (form body))
(defun igs-send (command)
"Send string COMMAND to the IGS process in the current buffer."
(goto-char (process-mark (get-buffer-process (current-buffer))))
(insert command)
(setq *igs-time-last-sent* (current-time))
(setq *igs-last-command* (and (string-match "^\\([^ ]*\\)" command)
(match-string 1 command)))
(comint-send-input))
(defun igs-process-filter (proc string)
(when (string-match "^\\([[:digit:]]+\\) \\(.+\\)$" string)
(let* ((number (read (match-string 1 string)))
(type (car (rassoc number igs-message-types)))
(content (match-string 2 string)))
(case type
(:prompt
(go-re-cond (or *igs-last-command* "")
("^games" (igs-list-games *igs-instance* *igs-games*))
(t nil))
(setq *igs-last-command* nil))
(:info
(go-re-cond content
;; Game NN: name1 vs name2 has adjourned.
("^Game \\([0-9]*\\): .*adjourned.$"
(igs-handle-adjournment (match-string 1 content)))
;; {Game NN: name1 vs name2 : color resigns.}
("^{Game \\([0-9]*\\): \\(Black\\|White\\) resigns.}$"
(igs-handle-resignation (go-re-cond (match-string 2 content)
("black" :black)
("white" :white))))
(t (unless (string= content "yes")
(message "igs-info: %s" content)))))
(:games (igs-w-proc proc (igs-handle-game content)))
(:move (igs-w-proc proc (igs-handle-move content)))
(:kibitz (message "igs-kibitz: %s" content))
(:tell (igs-handle-tell content))
(:beep nil)
(:shout (unless igs-ignore-shouts (igs-handle-shout content)))
(t (message "igs-unknown: [%s]%s" type content)))
(when (and *igs-time-last-sent*
(> (time-to-seconds (time-since *igs-time-last-sent*))
igs-server-ping-delay))
(igs-send "ayt")))))
(defun igs-connect (igs)
"Open a connection to `igs-server'."
(cl-flet ((wait (prompt)
(message "IGS waiting for %S..." prompt)
(while (and (goto-char (or comint-last-input-end (point-min)))
(not (re-search-forward prompt nil t)))
(accept-process-output proc))))
(let ((buffer (apply 'make-comint
igs-process-name
igs-telnet-command nil
(list igs-server (number-to-string igs-port)))))
(setf (buffer igs) buffer)
(with-current-buffer buffer
(comint-mode)
(set (make-local-variable '*igs-instance*) igs)
(set (make-local-variable '*igs-last-command*) "")
(set (make-local-variable '*igs-games*) nil)
(set (make-local-variable '*igs-current-game*) nil)
(set (make-local-variable '*go-partial-line*) nil)
(set (make-local-variable '*igs-time-last-sent*) (current-time))
(let ((proc (get-buffer-process (current-buffer))))
(wait "^Login:")
(goto-char (process-mark proc))
(igs-send igs-username)
(wait "^\#> ")
(igs-toggle "client" t)
(set-process-filter
proc (make-go-insertion-filter #'igs-process-filter))))
buffer)))
(defun igs-toggle (setting value)
(igs-send (format "toggle %s %s" setting (if value "true" "false"))))
(defun igs-observe (game) (igs-send (format "observe %s" game)))
(defun igs-list-games (instance games)
(lexical-let ((instance instance))
(list-buffer-create
"*igs-game-list*"
(cl-mapcar #'cons
(mapcar #'car games)
(mapcar (curry #'mapcar #'cdr) (mapcar #'cdr games)))
'("#" "white" "rk" "black" "rk" "move" "size" "H" "Komi" "by" "fr" "#")
(lambda (row col)
(let ((id (car (nth row *buffer-list*))))
(with-igs instance (igs-observe id))))
(lambda (row col)
(message "refreshing games list...")
(igs-get-games instance)))))
;;; Specific handlers
(defvar igs-player-name-re
"[[:alpha:][:digit:]]+"
"Regular expression used to match igs player name.")
(defvar igs-player-rating-re
"[[:digit:]]+[kd]\\*?"
"Regular expression used to match igs player rating.")
(defvar igs-player-game-info-re "([-[:digit:]]+ [-[:digit:]]+ [-[:digit:]]+)"
"Regular expression used to match igs player game info.")
(defvar igs-player-re
(format "\\(%s\\) +\\[ *\\(%s\\)\\]" igs-player-name-re igs-player-rating-re)
"Regular expression used to parse igs player name and rating.")
(defvar igs-game-re
(format
"\\[\\([[:digit:]]+\\)\\] +%s +vs. +%s +\\((.+)\\) \\((.+)\\)[[:space:]]*$"
igs-player-re igs-player-re)
"Regular expression used to parse igs game listings.")
(defvar igs-move-piece-re
"[[:digit:]]+(\\([WB]\\)): \\([[:alpha:]][[:digit:]]+\\)"
"Regular expression used to match an IGS move.")
(defvar igs-move-time-re "TIME")
(defvar igs-move-props-re "GAMEPROPS")
(defvar igs-move-game-re
(format "Game \\([[:digit:]]+\\) I: \\(%s\\) \\(%s\\) vs \\(%s\\) \\(%s\\)"
igs-player-name-re igs-player-game-info-re
igs-player-name-re igs-player-game-info-re)
"Regular expression used to match Game updates.")
(defun igs-handle-game (game-string)
;; [##] white name [ rk ] black name [ rk ] (Move size H Komi BY FR) (###)
(when (string-match igs-game-re game-string)
(let* ((num (match-string 1 game-string))
(white-name (match-string 2 game-string))
(white-rank (match-string 3 game-string))
(black-name (match-string 4 game-string))
(black-rank (match-string 5 game-string))
(other1 (read (match-string 6 game-string)))
(other2 (read (match-string 7 game-string))))
(push `(,(read num)
(:white-name . ,white-name)
(:white-rank . ,white-rank)
(:black-name . ,black-name)
(:black-rank . ,black-rank)
(:move . ,(nth 0 other1))
(:size . ,(nth 1 other1))
(:h . ,(nth 2 other1))
(:komi . ,(nth 3 other1))
(:by . ,(nth 4 other1))
(:fr . ,(nth 5 other1))
(:other . ,(car other2)))
*igs-games*)
;; update the game list buffer
(when (get-buffer "*igs-game-list*")
(save-excursion
(set-buffer (get-buffer "*igs-game-list*"))
(list-buffer-refresh))))))
(defun igs-handle-adjournment (number-string)
(if (aget (igs-current-game) :board)
(with-current-buffer (buffer (aget (igs-current-game) :board))
(with-backends backend
(when (equal (class-of backend) 'igs)
(setf (active backend) nil))))
(error "igs-handle-adjournment: no board!")))
(defun igs-handle-resignation (color)
(if (aget (igs-current-game) :board)
(progn
(go-resign (aget (igs-current-game) :board))
(with-current-buffer (buffer (aget (igs-current-game) :board))
(with-backends backend
(when (equal (class-of backend) 'igs)
(setf (active backend) nil)))))
(error "igs-handle-adjournment: no board!")))
(defun igs-to-pos (color igs)
(cons (make-keyword color)
(cons :pos
(cons (char-to-num (aref igs 0))
(1- (read (substring igs 1)))))))
(defun igs-current-game ()
(aget *igs-games* *igs-current-game*))
(defun set-igs-current-game (new)
(setf (aget *igs-games* *igs-current-game*) new))
(defsetf igs-current-game set-igs-current-game)
(defun igs-handle-tell (string)
(unless (string-match (format "\\*\\(%s\\)\\*: \\(.*\\)$" igs-player-name-re)
string)
(error "igs: malformed tell string %S" string))
;; TODO: keep a message buffer for each user in which conversations
;; may be saved... during games store messages as SGF comments.
(message "igs[%s]: %s" (match-string 1 string) (match-string 2 string)))
(defun igs-handle-shout (string)
(unless (string-match "^\\([^:]*\\): \\(.*\\)$" string)
(error "igs: malformed shout string %S" string))
(message "IGS[%s]: %s" (match-string 1 string) (match-string 2 string)))
(defun igs-apply-move (move)
(if (aget (igs-current-game) :board)
(setf (go-move (aget (igs-current-game) :board)) move)
(message "igs-apply-move: no board!")))
(defun igs-register-game (number)
(setq *igs-current-game* number)
(unless (aget (igs-current-game) :board)
(setf (aget (igs-current-game) :board)
(save-excursion
(setf (number *igs-instance*) number)
(make-instance 'board
:buffer (go-board *igs-instance*
(make-instance 'sgf)))))
(when (aget (igs-current-game) :board)
(igs-send (format "moves %s" number)))))
(defun igs-update-game-info (info)
(let ((color (car info))
(name (cadr info))
(other (cddr info)))
;; (message "[%s] %s: %s" color name other)
))
(defun igs-handle-move (move-string)
(go-re-cond move-string
(igs-move-piece-re (igs-apply-move
(igs-to-pos (match-string 1 move-string)
(match-string 2 move-string))))
(igs-move-time-re nil)
(igs-move-props-re nil)
(igs-move-game-re
(let ((number (read (match-string 1 move-string)))
(white-info (cons (match-string 2 move-string)
(read (match-string 3 move-string))))
(black-info (cons (match-string 4 move-string)
(read (match-string 5 move-string)))))
(igs-register-game number)
(igs-update-game-info (cons :W white-info))
(igs-update-game-info (cons :B black-info))))))
;;; Interface
;;
;; If we find another backend providing game lists and observations
;; then this could be generalized to an interface.
(defun igs-start (&optional name)
"Connect to an IGS server and return the `igs' instance."
(interactive)
(set-buffer (get-buffer-create (or name "*igs*")))
(if (get-buffer-process (current-buffer))
*igs-instance*
(let ((*igs* (make-instance 'igs)))
(igs-connect *igs*)
*igs*)))
(defun igs-get-games (&optional instance)
"List the games of the igs instance."
(interactive)
(set-buffer (buffer (or instance (igs-start))))
(setf *igs-games* nil)
(igs-send "games"))
(provide 'igs)
;;; igs.el ends here