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<a name="Matrix-0.0-MatrixEventRoomName"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="Matrix-0.0-MatrixEventRoomName.top_of_page"></a>MatrixEventRoomName</span></h2>
<p>MatrixEventRoomName — Class to hold a m.room.name event.</p>
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<div class="refsect1">
<a name="Matrix-0.0-MatrixEventRoomName.functions"></a><h2>Functions</h2>
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<td class="define_keyword">#define</td>
<td class="function_name"><a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MATRIX-EVENT-TYPE-ROOM-NAME:CAPS" title="MATRIX_EVENT_TYPE_ROOM_NAME">MATRIX_EVENT_TYPE_ROOM_NAME</a></td>
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<a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="returnvalue">MatrixEventRoomName</span></a> *
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<td class="function_name">
<a class="link" href="Matrix-0.0-MatrixEventRoomName.html#matrix-event-room-name-new" title="matrix_event_room_name_new ()">matrix_event_room_name_new</a> <span class="c_punctuation">()</span>
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<td class="function_type">const <span class="returnvalue">gchar</span> *
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<a class="link" href="Matrix-0.0-MatrixEventRoomName.html#matrix-event-room-name-get-name" title="matrix_event_room_name_get_name ()">matrix_event_room_name_get_name</a> <span class="c_punctuation">()</span>
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<span class="returnvalue">void</span>
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<a class="link" href="Matrix-0.0-MatrixEventRoomName.html#matrix-event-room-name-set-name" title="matrix_event_room_name_set_name ()">matrix_event_room_name_set_name</a> <span class="c_punctuation">()</span>
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<div class="refsect1">
<a name="Matrix-0.0-MatrixEventRoomName.other"></a><h2>Types and Values</h2>
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<col width="150px" class="name">
<col class="description">
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName">MatrixEventRoomName</a></td>
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<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomNameClass" title="struct MatrixEventRoomNameClass">MatrixEventRoomNameClass</a></td>
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<a name="Matrix-0.0-MatrixEventRoomName.description"></a><h2>Description</h2>
<p>A room has an opaque room ID which is not human-friendly to read. A room alias is human-friendly, but not all rooms have room aliases. The room name is a human-friendly string designed to be displayed to the end-user. The room name is not unique, as multiple rooms can have the same room name set. The room name can also be set when creating a room using createRoom with the name key.</p>
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<div class="refsect1">
<a name="Matrix-0.0-MatrixEventRoomName.functions_details"></a><h2>Functions</h2>
<div class="refsect2">
<a name="MATRIX-EVENT-TYPE-ROOM-NAME:CAPS"></a><h3>MATRIX_EVENT_TYPE_ROOM_NAME</h3>
<pre class="programlisting">#define MATRIX_EVENT_TYPE_ROOM_NAME (matrix_event_room_name_get_type ())
</pre>
<p>The type for <a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="type">MatrixEventRoomName</span></a>.</p>
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<div class="refsect2">
<a name="matrix-event-room-name-new"></a><h3>matrix_event_room_name_new ()</h3>
<pre class="programlisting"><a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="returnvalue">MatrixEventRoomName</span></a> *
matrix_event_room_name_new (<em class="parameter"><code><span class="type">void</span></code></em>);</pre>
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<div class="refsect2">
<a name="matrix-event-room-name-get-name"></a><h3>matrix_event_room_name_get_name ()</h3>
<pre class="programlisting">const <span class="returnvalue">gchar</span> *
matrix_event_room_name_get_name (<em class="parameter"><code><a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="type">MatrixEventRoomName</span></a> *self</code></em>);</pre>
<p>Get and return the current value of the <span class="type">"name"</span> property.</p>
<div class="refsect3">
<a name="id-1.2.6.6.4.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
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<col width="150px" class="parameters_name">
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<td class="parameter_name"><p>self</p></td>
<td class="parameter_description"><p>the <a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="type">MatrixEventRoomName</span></a> instance to query</p></td>
<td class="parameter_annotations"> </td>
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<div class="refsect3">
<a name="id-1.2.6.6.4.6"></a><h4>Returns</h4>
<p> the value of the <span class="type">"name"</span> property</p>
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<div class="refsect2">
<a name="matrix-event-room-name-set-name"></a><h3>matrix_event_room_name_set_name ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>
matrix_event_room_name_set_name (<em class="parameter"><code><a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="type">MatrixEventRoomName</span></a> *self</code></em>,
<em class="parameter"><code>const <span class="type">gchar</span> *value</code></em>);</pre>
<p>Set the value of the <span class="type">"name"</span> property to <em class="parameter"><code>value</code></em>
.</p>
<div class="refsect3">
<a name="id-1.2.6.6.5.5"></a><h4>Parameters</h4>
<div class="informaltable"><table width="100%" border="0">
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<col width="150px" class="parameters_name">
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<td class="parameter_name"><p>self</p></td>
<td class="parameter_description"><p>the <a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MatrixEventRoomName" title="struct MatrixEventRoomName"><span class="type">MatrixEventRoomName</span></a> instance to modify</p></td>
<td class="parameter_annotations"> </td>
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<td class="parameter_name"><p>value</p></td>
<td class="parameter_description"><p>the new value of the <span class="type">"name"</span> property</p></td>
<td class="parameter_annotations"> </td>
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<div class="refsect1">
<a name="Matrix-0.0-MatrixEventRoomName.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="MatrixEventRoomName"></a><h3>struct MatrixEventRoomName</h3>
<pre class="programlisting">struct MatrixEventRoomName {
MatrixEventState parent_instance;
MatrixEventRoomNamePrivate * priv;
};
</pre>
<p>Class to hold a m.room.name event.</p>
<p>A room has an opaque room ID which is not human-friendly to read. A room alias is human-friendly, but not all rooms have room aliases. The room name is a human-friendly string designed to be displayed to the end-user. The room name is not unique, as multiple rooms can have the same room name set. The room name can also be set when creating a room using createRoom with the name key.</p>
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<hr>
<div class="refsect2">
<a name="MatrixEventRoomNameClass"></a><h3>struct MatrixEventRoomNameClass</h3>
<pre class="programlisting">struct MatrixEventRoomNameClass {
MatrixEventStateClass parent_class;
};
</pre>
<p>The class structure for <a class="link" href="Matrix-0.0-MatrixEventRoomName.html#MATRIX-EVENT-TYPE-ROOM-NAME:CAPS" title="MATRIX_EVENT_TYPE_ROOM_NAME"><code class="literal">MATRIX_EVENT_TYPE_ROOM_NAME</code></a>. All the fields in this structure are private and should never be accessed directly.</p>
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<a name="id-1.2.6.7.3.5"></a><h4>Members</h4>
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<td class="struct_member_name"><p><a class="link" href="Matrix-0.0-MatrixEventState.html#MatrixEventStateClass" title="struct MatrixEventStateClass"><span class="type">MatrixEventStateClass</span></a> <em class="structfield"><code><a name="MatrixEventRoomNameClass.parent-class"></a>parent_class</code></em>;</p></td>
<td class="struct_member_description"><p>the parent class structure</p></td>
<td class="struct_member_annotations"> </td>
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