Top |
#define | MATRIX_EVENT_TYPE_ROOM_NAME |
MatrixEventRoomName * | matrix_event_room_name_new () |
const gchar * | matrix_event_room_name_get_name () |
void | matrix_event_room_name_set_name () |
A room has an opaque room ID which is not human-friendly to read. A room alias is human-friendly, but not all rooms have room aliases. The room name is a human-friendly string designed to be displayed to the end-user. The room name is not unique, as multiple rooms can have the same room name set. The room name can also be set when creating a room using createRoom with the name key.
#define MATRIX_EVENT_TYPE_ROOM_NAME (matrix_event_room_name_get_type ())
The type for MatrixEventRoomName.
const gchar *
matrix_event_room_name_get_name (MatrixEventRoomName *self
);
Get and return the current value of the "name" property.
void matrix_event_room_name_set_name (MatrixEventRoomName *self
,const gchar *value
);
Set the value of the "name" property to value
.
self |
the MatrixEventRoomName instance to modify |
|
value |
the new value of the "name" property |
struct MatrixEventRoomName { MatrixEventState parent_instance; MatrixEventRoomNamePrivate * priv; };
Class to hold a m.room.name event.
A room has an opaque room ID which is not human-friendly to read. A room alias is human-friendly, but not all rooms have room aliases. The room name is a human-friendly string designed to be displayed to the end-user. The room name is not unique, as multiple rooms can have the same room name set. The room name can also be set when creating a room using createRoom with the name key.
struct MatrixEventRoomNameClass { MatrixEventStateClass parent_class; };
The class structure for MATRIX_EVENT_TYPE_ROOM_NAME
. All the fields in this structure are private and should never be accessed directly.