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#define | MATRIX_EVENT_TYPE_ROOM_TOPIC |
MatrixEventRoomTopic * | matrix_event_room_topic_new () |
const gchar * | matrix_event_room_topic_get_topic () |
void | matrix_event_room_topic_set_topic () |
A topic is a short message detailing what is currently being discussed in the room. It can also be used as a way to display extra information about the room, which may not be suitable for the room name.
#define MATRIX_EVENT_TYPE_ROOM_TOPIC (matrix_event_room_topic_get_type ())
The type for MatrixEventRoomTopic.
const gchar *
matrix_event_room_topic_get_topic (MatrixEventRoomTopic *self
);
Get and return the current value of the "topic" property.
The topic text.
void matrix_event_room_topic_set_topic (MatrixEventRoomTopic *self
,const gchar *value
);
Set the value of the "topic" property to value
.
The topic text.
self |
the MatrixEventRoomTopic instance to modify |
|
value |
the new value of the "topic" property |
struct MatrixEventRoomTopic { MatrixEventState parent_instance; MatrixEventRoomTopicPrivate * priv; };
Event type to hold the m.room.topic event.
A topic is a short message detailing what is currently being discussed in the room. It can also be used as a way to display extra information about the room, which may not be suitable for the room name.
struct MatrixEventRoomTopicClass { MatrixEventStateClass parent_class; };
The class structure for MATRIX_EVENT_TYPE_ROOM_TOPIC
. All the fields in this structure are private and should never be accessed directly.