Patch up Matrix.Event.RoomPowerLevels
* Require an empty state_key * Make levels int instead of int? with saneish defaults
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@ -32,43 +32,43 @@
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* state_default for State Events.
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* state_default for State Events.
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*/
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*/
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public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
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public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
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/**
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* The level required to ban a user.
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*/
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public int? ban { get; set; default = null; }
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/**
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* The default level required to send message events. Can be
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* overridden by the events key.
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*/
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public int? events_default { get; set; default = null; }
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/**
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* The level required to kick a user.
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*/
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public int? kick { get; set; default = null; }
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/**
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* The level required to redact an event.
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*/
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public int? redact { get; set; default = null; }
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/**
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* The default level required to send state events. Can be
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* overridden by the events key.
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*/
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public int? state_default { get; set; default = null; }
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/**
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/**
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* The default power level for every user in the room, unless
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* The default power level for every user in the room, unless
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* their user_id is mentioned in the users key.
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* their user_id is mentioned in the users key.
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*/
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*/
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public int users_default { get; set; default = 0; }
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public int users_default { get; set; default = 0; }
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/**
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* The default level required to send message events. Can be
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* overridden by the events key.
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*/
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public int events_default { get; set; default = 0; }
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/**
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* The default level required to send state events. Can be
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* overridden by the events key.
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*/
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public int state_default { get; set; default = 10; }
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/**
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* The level required to ban a user.
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*/
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public int ban { get; set; default = 5; }
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/**
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* The level required to kick a user.
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*/
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public int kick { get; set; default = 5; }
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/**
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* The level required to redact an event.
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*/
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public int redact { get; set; default = 20; }
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/**
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/**
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* The level required to invite someone.
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* The level required to invite someone.
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*/
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*/
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public int? invite { get; set; default = null; }
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public int invite { get; set; default = 0; }
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private HashTable<string, int?> _event_levels = null;
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private HashTable<string, int?> _event_levels = null;
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private HashTable<string, int?> _user_levels = null;
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private HashTable<string, int?> _user_levels = null;
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@ -77,9 +77,15 @@ public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
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from_json(Json.Node json_data)
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from_json(Json.Node json_data)
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throws Matrix.Error
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throws Matrix.Error
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{
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{
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var content_root = json_data.get_object()
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var root = json_data.get_object();
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.get_member("content").get_object();
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var content_root = root.get_member("content").get_object();
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Json.Node? node;
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Json.Node? node = null;
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if (Config.DEBUG && ((node = root.get_member("content")) != null)) {
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if (node.get_string() != "") {
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warning("state_key of a m.room.power_levels event is non-empty");
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}
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}
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if ((node = content_root.get_member("ban")) != null) {
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if ((node = content_root.get_member("ban")) != null) {
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_ban = (int)node.get_int();
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_ban = (int)node.get_int();
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@ -149,29 +155,9 @@ public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
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var content_root = json_data.get_object()
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var content_root = json_data.get_object()
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.get_member("content").get_object();
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.get_member("content").get_object();
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if (_ban == null) {
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if (_state_key != "") {
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throw new Matrix.Error.INCOMPLETE(
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throw new Matrix.Error.INCOMPLETE(
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"Won't create an m.room.power_levels event without a content.ban key");
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"Won't generate a m.room.power_levels event with a non-empty state_key");
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}
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if (_events_default == null) {
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throw new Matrix.Error.INCOMPLETE(
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"Won't create an m.room.power_levels event without a content.events_default key");
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}
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if (_kick == null) {
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throw new Matrix.Error.INCOMPLETE(
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"Won't create an m.room.power_levels event without a content.kick key");
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}
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if (_redact == null) {
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throw new Matrix.Error.INCOMPLETE(
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"Won't create an m.room.power_levels event without a content.redact key");
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}
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if (_state_default == null) {
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throw new Matrix.Error.INCOMPLETE(
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"Won't create an m.room.power_levels event without a content.state_default key");
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}
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}
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if (_user_levels == null) {
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if (_user_levels == null) {
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