Patch up Matrix.Event.RoomPowerLevels

* Require an empty state_key
* Make levels int instead of int? with saneish defaults
This commit is contained in:
Gergely Polonkai 2016-03-09 16:09:56 +01:00 committed by Gergely Polonkai
parent 75ab5512f1
commit feb2bd0323
1 changed files with 39 additions and 53 deletions

View File

@ -32,43 +32,43 @@
* state_default for State Events.
*/
public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
/**
* The level required to ban a user.
*/
public int? ban { get; set; default = null; }
/**
* The default level required to send message events. Can be
* overridden by the events key.
*/
public int? events_default { get; set; default = null; }
/**
* The level required to kick a user.
*/
public int? kick { get; set; default = null; }
/**
* The level required to redact an event.
*/
public int? redact { get; set; default = null; }
/**
* The default level required to send state events. Can be
* overridden by the events key.
*/
public int? state_default { get; set; default = null; }
/**
* The default power level for every user in the room, unless
* their user_id is mentioned in the users key.
*/
public int users_default { get; set; default = 0; }
/**
* The default level required to send message events. Can be
* overridden by the events key.
*/
public int events_default { get; set; default = 0; }
/**
* The default level required to send state events. Can be
* overridden by the events key.
*/
public int state_default { get; set; default = 10; }
/**
* The level required to ban a user.
*/
public int ban { get; set; default = 5; }
/**
* The level required to kick a user.
*/
public int kick { get; set; default = 5; }
/**
* The level required to redact an event.
*/
public int redact { get; set; default = 20; }
/**
* The level required to invite someone.
*/
public int? invite { get; set; default = null; }
public int invite { get; set; default = 0; }
private HashTable<string, int?> _event_levels = null;
private HashTable<string, int?> _user_levels = null;
@ -77,9 +77,15 @@ public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
from_json(Json.Node json_data)
throws Matrix.Error
{
var content_root = json_data.get_object()
.get_member("content").get_object();
Json.Node? node;
var root = json_data.get_object();
var content_root = root.get_member("content").get_object();
Json.Node? node = null;
if (Config.DEBUG && ((node = root.get_member("content")) != null)) {
if (node.get_string() != "") {
warning("state_key of a m.room.power_levels event is non-empty");
}
}
if ((node = content_root.get_member("ban")) != null) {
_ban = (int)node.get_int();
@ -149,29 +155,9 @@ public class Matrix.Event.RoomPowerLevels : Matrix.Event.State {
var content_root = json_data.get_object()
.get_member("content").get_object();
if (_ban == null) {
if (_state_key != "") {
throw new Matrix.Error.INCOMPLETE(
"Won't create an m.room.power_levels event without a content.ban key");
}
if (_events_default == null) {
throw new Matrix.Error.INCOMPLETE(
"Won't create an m.room.power_levels event without a content.events_default key");
}
if (_kick == null) {
throw new Matrix.Error.INCOMPLETE(
"Won't create an m.room.power_levels event without a content.kick key");
}
if (_redact == null) {
throw new Matrix.Error.INCOMPLETE(
"Won't create an m.room.power_levels event without a content.redact key");
}
if (_state_default == null) {
throw new Matrix.Error.INCOMPLETE(
"Won't create an m.room.power_levels event without a content.state_default key");
"Won't generate a m.room.power_levels event with a non-empty state_key");
}
if (_user_levels == null) {