Patch up Matrix.Event.RoomGuestAccess
* Require an empty state_key * Use GuestAccess instead of GuestAccess?
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@ -31,15 +31,21 @@ public class Matrix.Event.RoomGuestAccess : Matrix.Event.State {
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/**
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* Whether guests can join the room.
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*/
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public GuestAccess? guest_access { get; set; default = null; }
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public GuestAccess guest_access { get; set; default = GuestAccess.UNKNOWN; }
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protected override void
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from_json(Json.Node json_data)
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throws Matrix.Error
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{
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var content_root = json_data.get_object()
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.get_member("content").get_object();
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Json.Node? node;
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var root = json_data.get_object();
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var content_root = root.get_member("content").get_object();
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Json.Node? node = null;
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if (Config.DEBUG && ((node = root.get_member("state_key")) != null)) {
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if (node.get_string() != "") {
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warning("state_key of a m.room.guest_access is non-empty");
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}
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}
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if ((node = content_root.get_member("guest_access")) != null) {
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GuestAccess? rules = (GuestAccess?)_g_enum_nick_to_value(
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@ -64,9 +70,14 @@ public class Matrix.Event.RoomGuestAccess : Matrix.Event.State {
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to_json(Json.Node json_data)
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throws Matrix.Error
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{
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if ((_guest_access == null) || (_guest_access == GuestAccess.UNKNOWN)) {
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if (_state_key != "") {
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throw new Matrix.Error.INCOMPLETE(
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"Won't generate a m.room.guest_access event with an unset content.guest_access key");
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"Won't generate a m.room.guest_access event with a non-empty state key");
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}
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if ((_guest_access == GuestAccess.UNKNOWN)) {
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throw new Matrix.Error.INCOMPLETE(
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"Won't generate a m.room.guest_access event with an unknown content.guest_access key");
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}
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var content_root = json_data.get_object()
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