Move the RoomVisibility enum to Vala
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@ -41,13 +41,6 @@ namespace Matrix {
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public static GLib.Quark quark ();
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}
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[CCode (cheader_filename = "matrix-enumtypes.h", cprefix = "MATRIX_ROOM_VISIBILITY_")]
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public enum RoomVisibility {
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DEFAULT,
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PUBLIC,
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PRIVATE;
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}
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[CCode (cheader_filename = "matrix-types.h")]
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public class StateEvent {
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public Json.Node? get_json_node();
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@ -102,6 +102,16 @@ namespace Matrix {
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PUBLIC; /// preset for public rooms
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}
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/**
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* Visibility values for room creation. Not to be confused with
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* join rules.
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*/
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public enum RoomVisibility {
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DEFAULT, /// use a server-assigned value (usually {{{private}}}
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PUBLIC, /// make the room visible in the public room list
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PRIVATE; /// hide the room from the public room list
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}
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private int?
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_g_enum_nick_to_value(Type enum_type, string nick)
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{
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@ -110,19 +110,6 @@
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*/
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G_DEFINE_QUARK(matrix-error-quark, matrix_error);
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/**
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* MatrixRoomVisibility:
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* @MATRIX_ROOM_VISIBILITY_DEFAULT: use a server-assigned value
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* (usually <code>private</code>
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* @MATRIX_ROOM_VISIBILITY_PUBLIC: make the room visible in the public
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* room list
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* @MATRIX_ROOM_VISIBILITY_PRIVATE: hide the room from the public room
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* list
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*
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* Visibility values for room creation. Not to be confused with join
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* rules.
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*/
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/**
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* MatrixStateEvent:
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*
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@ -72,12 +72,6 @@ typedef enum {
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#define MATRIX_ERROR matrix_error_quark()
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GQuark matrix_error_quark(void);
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typedef enum {
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MATRIX_ROOM_VISIBILITY_DEFAULT,
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MATRIX_ROOM_VISIBILITY_PUBLIC,
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MATRIX_ROOM_VISIBILITY_PRIVATE
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} MatrixRoomVisibility;
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typedef struct _MatrixStateEvent MatrixStateEvent;
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GType matrix_state_event_get_type(void);
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