Patch up Matrix.Event.RoomJoinRules

* Require an empty state key
* Use JoinRules instead of JoinRules?
This commit is contained in:
Gergely Polonkai 2016-03-09 15:40:20 +01:00 committed by Gergely Polonkai
parent 7817fb68f6
commit 42f1d50877

View File

@ -26,15 +26,21 @@
* private are reserved keywords which are not implemented.
*/
public class Matrix.Event.RoomJoinRules : Matrix.Event.State {
public Matrix.JoinRules? join_rules { get; set; default = null; }
public JoinRules join_rules { get; set; default = JoinRules.UNKNOWN; }
protected override void
from_json(Json.Node json_data)
throws Matrix.Error
{
var content_root = json_data.get_object()
.get_member("content").get_object();
Json.Node? node;
var root = json_data.get_object();
var content_root = root.get_member("content").get_object();
Json.Node? node = null;
if (Config.DEBUG && ((node = root.get_member("state_key")) != null)) {
if (node.get_string() != "") {
warning("state_key of a m.room.join_rules is non-empty");
}
}
if ((node = content_root.get_member("join_rule")) != null) {
Matrix.JoinRules? rules = (Matrix.JoinRules)_g_enum_nick_to_value(
@ -64,9 +70,9 @@ public class Matrix.Event.RoomJoinRules : Matrix.Event.State {
var content_root = json_data.get_object().
get_member("content").get_object();
if (_join_rules == null) {
if (_state_key != "") {
throw new Matrix.Error.INCOMPLETE(
"Won't send a m.room.join_rules event without content.join_rule");
"Won't generate a m.room.join_rules event with a non-empty state_key");
}
if (_join_rules == Matrix.JoinRules.UNKNOWN) {