2016-03-16 16:38:30 +00:00
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/*
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* This file is part of matrix-glib-sdk
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*
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* matrix-glib-sdk is free software: you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation, either
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* version 3 of the License, or (at your option) any later version.
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*
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* matrix-glib-sdk is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with matrix-glib-sdk. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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/**
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* Class to hold data about rooms
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*
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* The Room class is there to hold different parameters of a room like
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* its known aliases, its members, etc.
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*/
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public class Matrix.Room : GLib.Object {
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public string room_id { get; construct; }
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public string[] aliases { get; set; }
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public string? avatar_url { get; set; default = null; }
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public ImageInfo? avatar_info { get; set; default = null; }
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public string? avatar_thumbnail_url { get; set; default = null; }
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public ImageInfo? avatar_thumbnail_info { get; set; default = null; }
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public string? canonical_alias { get; set; default = null; }
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public string? creator { get; set; default = null; }
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public bool federate { get; set; default = false; }
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public GuestAccess guest_access { get; set; default = GuestAccess.UNKNOWN; }
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public HistoryVisibility history_visibility {
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get; set;
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default = HistoryVisibility.UNKNOWN;
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}
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public JoinRules join_rules { get; set; default = JoinRules.UNKNOWN; }
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public string? name { get; set; default = null; }
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public int default_power_level { get; set; default = 0; }
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public int default_event_level { get; set; default = 0; }
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public int default_state_level { get; set; default = 10; }
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public int ban_level { get; set; default = 5; }
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public int kick_level { get; set; default = 5; }
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public int redact_level { get; set; default = 20; }
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public int invite_level { get; set; default = 0; }
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public string? topic { get; set; default = null; }
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public string[] typing_users { get; set; }
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private Gee.HashMap<string, int?> _event_levels =
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new Gee.HashMap<string, int?>();
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private Gee.HashMap<string, int?> _user_levels =
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new Gee.HashMap<string, int?>();
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private struct MemberData {
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Profile profile;
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bool thirdparty;
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}
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private Gee.HashMap<string, MemberData?> _members =
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new Gee.HashMap<string, MemberData?>();
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public
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Room(string room_id)
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{
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Object(room_id : room_id);
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}
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public void
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add_member(string user_id, Profile? profile, bool third_party)
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throws Matrix.Error
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{
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MemberData? data = null;
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if ((data = _members[user_id]) != null) {
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throw new Matrix.Error.ALREADY_EXISTS(
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"User already exists in that room");
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}
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data = MemberData();
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if (profile == null) {
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data.profile = new Profile();
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} else {
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data.profile = profile;
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}
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data.thirdparty = third_party;
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_members[user_id] = data;
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}
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public Profile
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get_or_add_member(string user_id, bool third_party = false)
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throws Matrix.Error
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{
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try {
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return get_member(user_id, null);
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} catch (Matrix.Error e) {
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add_member(user_id, null, third_party);
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return get_member(user_id, null);
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}
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}
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public Profile
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get_member(string user_id, out bool third_party)
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throws Matrix.Error
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{
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MemberData? data = null;
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if ((data = _members[user_id]) == null) {
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throw new Matrix.Error.NOT_FOUND(
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"No such room member");
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}
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third_party = data.thirdparty;
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return data.profile;
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}
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public void
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remove_member(string user_id)
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throws Matrix.Error
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{
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MemberData? data = null;
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if ((data = _members[user_id]) == null) {
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throw new Matrix.Error.NOT_FOUND(
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"No such room member");
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}
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_members.unset(user_id);
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}
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2016-03-18 15:57:47 +00:00
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/**
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* Clear the stored individual user levels. This should be called
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* e.g. when receiving a new m.room.power_levels event.
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*/
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public void
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clear_user_levels()
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{
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_user_levels.clear();
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}
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/**
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* Set an individual power level for a user.
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*
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* @param user_id a fully qualified Matrix ID
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* @param level the new power level
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*/
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public void
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set_user_level(string user_id, int level)
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{
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_user_levels[user_id] = level;
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}
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/**
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* Get the power level of a user.
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*
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* @param user_id a fully qualified Matrix ID
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* @return the level of the user. If the user doesn’t have an
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* individually set power level, the default value is
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* returned
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*/
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public int
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get_user_level(string user_id)
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{
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int? level = _user_levels[user_id];
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if (level == null) {
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level = _default_power_level;
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}
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return level;
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}
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/**
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* Clear the stored event level requirements. This should be
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* called e.g. when receiving a new m.room.power_levels event.
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*/
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public void
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clear_event_levels()
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{
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_event_levels.clear();
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}
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/**
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* Set the required level to send an event of
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* type @param event_type.
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*
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* @param event_type the event type to restrict
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* @param level the desired level for the event type
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*/
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public void
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set_event_level(string event_type, int level)
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{
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_event_levels[event_type] = level;
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}
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/**
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* Get the required level to send an event of
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* type @param event_type.
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*
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* @param event_type the event type to query
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* @return the level required to send a specific event. If there
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* is no level requirement is set for this event type,
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* this function returns null as there is no way to decide
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* if {@link Matrix.Room.default_state_level} or
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* {@link Matrix.Room.default_event_level} should be used
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*/
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public int?
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get_event_level(string event_type)
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{
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return _event_levels[event_type];
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}
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2016-03-16 16:38:30 +00:00
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}
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